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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Balesir" data-source="post: 7695687" data-attributes="member: 27160"><p>This doesn't really hold up to scrutiny. By this measure, it is a "failure of perception" that we don't know the location of every other creature on the planet - this is obviously false. Perception isn't about being aware of some creature or not - it's about <em><strong>when</strong></em> you become aware of a creature that may interact with you. If I have no idea if my neighbour across the road is at home or not, that's not a "failure of perception". If I miss them leaving via their front door, it's more a matter of happenstance whether I happen to be stood by a window that overlooks their front door than any skill on my part. If I miss them coming in <strong><em>my</em></strong> front door (while I am in the house), on the other hand, the claim of "failed my perception" would hold considerably more weight.</p><p></p><p>For the reinforcements, nothing so far said (as far as I can tell) suggests that they have to pop up in close or even melee range of the PCs. They might be 30 or 40 yards away or more, emerging from a wood or a nearby village, or closer but emerging through a door that they have just opened. The "perception" question I usually resolve by having the players roll against Perception - the results dictate how far away the reinforcements set up. Poor rolls means as close as they might conceivably have got while remaining out of sight; good rolls mean some way away, with possible opportunities for ranged attacks on the way in (if the characters can spare the time from dealing with the enemies already in contact with them...)</p><p></p><p></p><p>By that measure, wouldn't the PC missing because the opponent ducked be "external"?</p><p></p><p>As an aside, most if not all plausible ways I can think of for a sword to actually break arise directly from the interplay of moves by the fighters - in other words, they do very much depend on the relative skills.</p></blockquote><p></p>
[QUOTE="Balesir, post: 7695687, member: 27160"] This doesn't really hold up to scrutiny. By this measure, it is a "failure of perception" that we don't know the location of every other creature on the planet - this is obviously false. Perception isn't about being aware of some creature or not - it's about [I][B]when[/B][/I] you become aware of a creature that may interact with you. If I have no idea if my neighbour across the road is at home or not, that's not a "failure of perception". If I miss them leaving via their front door, it's more a matter of happenstance whether I happen to be stood by a window that overlooks their front door than any skill on my part. If I miss them coming in [B][I]my[/I][/B] front door (while I am in the house), on the other hand, the claim of "failed my perception" would hold considerably more weight. For the reinforcements, nothing so far said (as far as I can tell) suggests that they have to pop up in close or even melee range of the PCs. They might be 30 or 40 yards away or more, emerging from a wood or a nearby village, or closer but emerging through a door that they have just opened. The "perception" question I usually resolve by having the players roll against Perception - the results dictate how far away the reinforcements set up. Poor rolls means as close as they might conceivably have got while remaining out of sight; good rolls mean some way away, with possible opportunities for ranged attacks on the way in (if the characters can spare the time from dealing with the enemies already in contact with them...) By that measure, wouldn't the PC missing because the opponent ducked be "external"? As an aside, most if not all plausible ways I can think of for a sword to actually break arise directly from the interplay of moves by the fighters - in other words, they do very much depend on the relative skills. [/QUOTE]
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