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Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="FireLance" data-source="post: 3040699" data-attributes="member: 3424"><p>It's somehow gratifying to know that Monte and I were thinking along the same lines <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. I actually came up with a warlock/wizard base class some time ago, which I called the <a href="http://www.enworld.org/showthread.php?t=75687" target="_blank">Incantor</a>.</p><p></p><p>The problem with spellcasters focusing too much power into one or two combats a day has been noted before, most particularly with respect to the psion. I see the move towards constant or per encounter abilities such as those possessed by the warlock from Complete Arcane, the binder from Tome of Magic, the incarnum-using classes in Magic of Incarnum, and the martial adept classes in the Book of Nine Swords as a way to address this.</p><p></p><p>I also find buff spells to be another problem, because they can create lots of on-the fly calculations and modifiers to take into account. One way I thought of to minimize the problem would be to limit the number of buff spells that can be in effect on one character at a time, in the same way that he cannot wear more than two rings simultaneously. Perhaps each character can have a specific number of "slots" to hold spells (say, 1 per 5 character levels), and if he is at his limit and wants to accept a new spell, he has to somehow give up an existing spell?</p></blockquote><p></p>
[QUOTE="FireLance, post: 3040699, member: 3424"] It's somehow gratifying to know that Monte and I were thinking along the same lines :). I actually came up with a warlock/wizard base class some time ago, which I called the [URL=http://www.enworld.org/showthread.php?t=75687]Incantor[/URL]. The problem with spellcasters focusing too much power into one or two combats a day has been noted before, most particularly with respect to the psion. I see the move towards constant or per encounter abilities such as those possessed by the warlock from Complete Arcane, the binder from Tome of Magic, the incarnum-using classes in Magic of Incarnum, and the martial adept classes in the Book of Nine Swords as a way to address this. I also find buff spells to be another problem, because they can create lots of on-the fly calculations and modifiers to take into account. One way I thought of to minimize the problem would be to limit the number of buff spells that can be in effect on one character at a time, in the same way that he cannot wear more than two rings simultaneously. Perhaps each character can have a specific number of "slots" to hold spells (say, 1 per 5 character levels), and if he is at his limit and wants to accept a new spell, he has to somehow give up an existing spell? [/QUOTE]
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