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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3053838" data-attributes="member: 710"><p>What is an encounter. I will restrain myself from training to give a full definition, because this is more or less an ad-hoc posting, but I'll try to give some indicators for identifying an encounter.</p><p></p><p>An encounter includes a challenge for the characters. Such a challenge might be a opponent or a group of opponents that have to be dealt with, a physical obstacle that has to be cleared (like a chasm or a lava sea, but also a trap), or NPCs that have to be extracted for information or help.</p><p></p><p>At the end of the encounter, the PC either have overcome the challenge or have giving up trying to overcome it. (Side note: Encounter rewards are usually only given on overcoming the challenge.)</p><p></p><p>During the encounter, the characters have a certain amount of resources available that they can use to overcome their encounter. These resources are often expendable, but some refresh. Actions are resources that are expended within a certain time constraint (1 action per round), but during an encounter, they refresh (the next round, you regain your actions). A similar resource is the Dragons Breath Weapon.</p><p>Others are used and cannot be used again during the encounter (like the charge of a wand, a potion or a spell slot). (They might still refresh at a later time, but not during the encounter)</p><p></p><p>An encounter-based balancing mechanismn gives characters resources that refresh within such an encounter, meaning it can be used multiple times trying to overcome a obstacle.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3053838, member: 710"] What is an encounter. I will restrain myself from training to give a full definition, because this is more or less an ad-hoc posting, but I'll try to give some indicators for identifying an encounter. An encounter includes a challenge for the characters. Such a challenge might be a opponent or a group of opponents that have to be dealt with, a physical obstacle that has to be cleared (like a chasm or a lava sea, but also a trap), or NPCs that have to be extracted for information or help. At the end of the encounter, the PC either have overcome the challenge or have giving up trying to overcome it. (Side note: Encounter rewards are usually only given on overcoming the challenge.) During the encounter, the characters have a certain amount of resources available that they can use to overcome their encounter. These resources are often expendable, but some refresh. Actions are resources that are expended within a certain time constraint (1 action per round), but during an encounter, they refresh (the next round, you regain your actions). A similar resource is the Dragons Breath Weapon. Others are used and cannot be used again during the encounter (like the charge of a wand, a potion or a spell slot). (They might still refresh at a later time, but not during the encounter) An encounter-based balancing mechanismn gives characters resources that refresh within such an encounter, meaning it can be used multiple times trying to overcome a obstacle. [/QUOTE]
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