Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nellisir" data-source="post: 3055678" data-attributes="member: 70"><p>Here's a rough idea/draft. This doesn't force an entire rewrite of the spell system, keeps traditional spells superior, and gives casters a broad range of possible abilities.</p><p></p><p>Gird Spell</p><p>A girded spell lasts for 24 hours or until expended. Only spells with a target of You, or damage-inflicting spells with a duration of instantaneous (this needs adjustment) can be girded. Spells with a natural duration of 10 min./level or longer cannot be girded (check this vs mage armor etc). A girded spell uses up a spell slot of its normal level, and the caster cannot cast a normal version of the spell while it is girded.</p><p></p><p>A girded spell is greatly weakened from its normal effects. All ranges are halved. Radiuses, width of lines wider than 5 ft., and lengths of lines are halved. If a girded spell has multiple effects (ie detect magic), only the first is active. If a girded spell grants a bonus (ie mage armor or shield), this bonus is halved and rounded down. If a girded spell deals a fixed amount of damage (ie chill touch), that damage is halved and rounded down. If the spell deals damage according to caster level, the caster level increment is doubled (ie, fireball 1d6/2 levels). A non-continious (ie fireball, magic missile) girded spell can only be activated every X rounds, where X = spell level (so magic missile can be used every round, fireball every 3 rounds).</p><p></p><p>A girded spell may be expended to gain the full effects of the spell. An expended spell may not be prepared or cast for 12 hours or until the 24-hour duration of the girding would have expired, whichever is longer.</p><p></p><p>Possible restrictions - only one girded spell per spell level; max number of girded spells equal to spellcasting ability modifier; max girded spell level equal to spellcasting ability modifier.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3055678, member: 70"] Here's a rough idea/draft. This doesn't force an entire rewrite of the spell system, keeps traditional spells superior, and gives casters a broad range of possible abilities. Gird Spell A girded spell lasts for 24 hours or until expended. Only spells with a target of You, or damage-inflicting spells with a duration of instantaneous (this needs adjustment) can be girded. Spells with a natural duration of 10 min./level or longer cannot be girded (check this vs mage armor etc). A girded spell uses up a spell slot of its normal level, and the caster cannot cast a normal version of the spell while it is girded. A girded spell is greatly weakened from its normal effects. All ranges are halved. Radiuses, width of lines wider than 5 ft., and lengths of lines are halved. If a girded spell has multiple effects (ie detect magic), only the first is active. If a girded spell grants a bonus (ie mage armor or shield), this bonus is halved and rounded down. If a girded spell deals a fixed amount of damage (ie chill touch), that damage is halved and rounded down. If the spell deals damage according to caster level, the caster level increment is doubled (ie, fireball 1d6/2 levels). A non-continious (ie fireball, magic missile) girded spell can only be activated every X rounds, where X = spell level (so magic missile can be used every round, fireball every 3 rounds). A girded spell may be expended to gain the full effects of the spell. An expended spell may not be prepared or cast for 12 hours or until the 24-hour duration of the girding would have expired, whichever is longer. Possible restrictions - only one girded spell per spell level; max number of girded spells equal to spellcasting ability modifier; max girded spell level equal to spellcasting ability modifier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's Design Thoughts On Spellcasters
Top