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Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="Andre" data-source="post: 3055733" data-attributes="member: 25930"><p>If I may suggest, don't try to define encounter - instead define a caster's refresh rate. With standard D&D, it's one day. Shortening the refresh rate allows casters to avoid the need to rest for the majority of a day to always be at full power. If you lower the refresh rate sufficiently (for example, a matter of minutes), you come close to providing the caster with full ability in every encounter (however you define encounter). </p><p></p><p>Focusing on whether a mechanic is truly "encounter based" seems to me to be a distraction from the issue Monte was raising, which is that a 24-hour refresh rate leads to certain "un-fun" types of gameplay and, therefore, changing this refresh rate (for some or all of a spellcaster's abilities) might enhance gameplay.</p></blockquote><p></p>
[QUOTE="Andre, post: 3055733, member: 25930"] If I may suggest, don't try to define encounter - instead define a caster's refresh rate. With standard D&D, it's one day. Shortening the refresh rate allows casters to avoid the need to rest for the majority of a day to always be at full power. If you lower the refresh rate sufficiently (for example, a matter of minutes), you come close to providing the caster with full ability in every encounter (however you define encounter). Focusing on whether a mechanic is truly "encounter based" seems to me to be a distraction from the issue Monte was raising, which is that a 24-hour refresh rate leads to certain "un-fun" types of gameplay and, therefore, changing this refresh rate (for some or all of a spellcaster's abilities) might enhance gameplay. [/QUOTE]
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