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Monte Cook's Design Thoughts On Spellcasters
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<blockquote data-quote="reanjr" data-source="post: 3058712" data-attributes="member: 20740"><p><strong>I've been saying this for years...</strong></p><p></p><p>I've been saying this for years, but of course when Monte Cook says it people pay attention. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I created a system that broke magic into three categories (it was a spell point system):</p><p></p><p>Magicks: as many times as you want, whenever you want, no cost. Spells like Read Magic and Detect MAgic went in here along with simple attack spells (1d4 + 1/4 levels damage on close ranged touch attack)</p><p></p><p>Spells: Close to standard spells. Most spells went in here. Also included scaling spells.</p><p></p><p>Dweomers: Special case spells that are more plot elements than actual spells, such as Wish. These required quite a bit of time, effort, and/or resource expenditure to use and would never be used in combat.</p><p></p><p>Also (this was a spell point system, but you can just as easily use a spell slot in place of spell points), there were a couple of spells that a duration of "Invested" including Mage Armor. Basically, you spent the points to cast the spell and it had a permanent duration, but you did not get the spell points (spell slots) back until you canceled the spell.</p><p></p><p>It was a very fun system to design and play.</p></blockquote><p></p>
[QUOTE="reanjr, post: 3058712, member: 20740"] [b]I've been saying this for years...[/b] I've been saying this for years, but of course when Monte Cook says it people pay attention. :) I created a system that broke magic into three categories (it was a spell point system): Magicks: as many times as you want, whenever you want, no cost. Spells like Read Magic and Detect MAgic went in here along with simple attack spells (1d4 + 1/4 levels damage on close ranged touch attack) Spells: Close to standard spells. Most spells went in here. Also included scaling spells. Dweomers: Special case spells that are more plot elements than actual spells, such as Wish. These required quite a bit of time, effort, and/or resource expenditure to use and would never be used in combat. Also (this was a spell point system, but you can just as easily use a spell slot in place of spell points), there were a couple of spells that a duration of "Invested" including Mage Armor. Basically, you spent the points to cast the spell and it had a permanent duration, but you did not get the spell points (spell slots) back until you canceled the spell. It was a very fun system to design and play. [/QUOTE]
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