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Monte Cook's new RPG: Numenera [UPDATED]
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<blockquote data-quote="pneumatik" data-source="post: 5989185" data-attributes="member: 21087"><p>I was thinking about what exactly you could have in the past for a game happening 1 billion years in the future. For starters, the entire WH40k universe could have played out with mankind eventually losing. Maybe Tyranids ate us, maybe Chaos absorbed Earth into the warp, or whatever. That future plus recovering from its ending could easily take millions of years. In Numenera this civilization would explain all kinds of incredible weapons. Power armor and the general emphasis on melee combat would actually fit into a medieval setting pretty well.</p><p></p><p>And that's just one civilization. The second could be Dune, leaving behind mind-altering chemicals, extended life, and the ability to access your genetic memory. The third could be the Hyperion Cantos setting, which would have left behind strong AI and teleportation. For the fourth, why not Athas? Life bending, advanced beings, strange mutations, and other planes of existence. And that still leaves four more civilizations to provide whatever else Monte wants in his game.</p><p></p><p>The time between all those civilizations might just be boring. Maybe it's easy to get to our current level of technology but hard to get past it, so we spend millions of years at this level without reaching what the game considers a great civilization. Or maybe we're all really Moties and we just keep blowing ourselves up and starting over - the Great Sieve is still ahead in the real world.</p><p></p><p>So one billion years can work. It's enough time to put anything in you want, though it's also so much time that it takes work to fill it all in.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5989185, member: 21087"] I was thinking about what exactly you could have in the past for a game happening 1 billion years in the future. For starters, the entire WH40k universe could have played out with mankind eventually losing. Maybe Tyranids ate us, maybe Chaos absorbed Earth into the warp, or whatever. That future plus recovering from its ending could easily take millions of years. In Numenera this civilization would explain all kinds of incredible weapons. Power armor and the general emphasis on melee combat would actually fit into a medieval setting pretty well. And that's just one civilization. The second could be Dune, leaving behind mind-altering chemicals, extended life, and the ability to access your genetic memory. The third could be the Hyperion Cantos setting, which would have left behind strong AI and teleportation. For the fourth, why not Athas? Life bending, advanced beings, strange mutations, and other planes of existence. And that still leaves four more civilizations to provide whatever else Monte wants in his game. The time between all those civilizations might just be boring. Maybe it's easy to get to our current level of technology but hard to get past it, so we spend millions of years at this level without reaching what the game considers a great civilization. Or maybe we're all really Moties and we just keep blowing ourselves up and starting over - the Great Sieve is still ahead in the real world. So one billion years can work. It's enough time to put anything in you want, though it's also so much time that it takes work to fill it all in. [/QUOTE]
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