Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's World of Darkness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aberzanzorax" data-source="post: 4861442" data-attributes="member: 64209"><p>I haven't.</p><p> </p><p>BUT:</p><p> </p><p>I've played WoD and I own and have read the book.</p><p> </p><p> </p><p>I find it to be good, but different than WoD. </p><p> </p><p> </p><p>Monte seems to "get" the "essence" of a game and then can quite adequately (or better...I may be being unkind with the word "adequately") translate it to a new system.</p><p> </p><p>He did the same with Call of Cthulhu.</p><p> </p><p> </p><p>In my opinion, it is a "reinvention" and "coordination" of both. It's World of Darkness with a D20 spin. (Or...it's D20 with a WoD mindset).</p><p> </p><p>I don't think the goal was to perfectly translate WoD... I think it was to blend WoD with D20. What I mean there is like translating an adventure from one D&D edition to another. You don't say "it has 3 chimera, so I'll use three chimera". You determine the role of the chimera and then find a suitable substitution in the appropriate ruleset (which might be, but usually is not, a chimera).</p><p> </p><p>Anyway, that's how I feel abut Monte's WoD. It's true to the flavor, but there are limitations to the system that are different fromt the limitations to the WoD system. Level is one. That's fairly antithetical to the WoD system. (Forgive me if I'm somewhat off in this last bit, I am going from memory of Monte's book when it first came out.)</p><p> </p><p>Assuming I remember correctly, WoD "level" is not so impactful as D&D level (for good or ill). This is a significant change (and in my mind, THE significant change) that results from a fair translation. Does it capture the WoD mindset? Well....partly. But it is, by necessity, a change. Putting a number next to your power level is not the "storytelling" way, from what I remember (please, provide info that makes me eat my foot/own words if I'm off...again, it has been a while).</p><p> </p><p>So, with those caveats, I'd say that Monte's version is a faithful translation as much as anyone could do it. It holds true to both, and, as such, sacrifices a bit to both. It has an excellent balance in such a sacrifice, and as an imparial reader, I find that balance to be exactly how I'd hope it would be. </p><p> </p><p>In final summation: Monte did it. He did it right. BUT...it is not the same game. It can't be. It's a very evocative "vision" of the game, but with a D20 twist...and I can't imagine that D20 twist being done better.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4861442, member: 64209"] I haven't. BUT: I've played WoD and I own and have read the book. I find it to be good, but different than WoD. Monte seems to "get" the "essence" of a game and then can quite adequately (or better...I may be being unkind with the word "adequately") translate it to a new system. He did the same with Call of Cthulhu. In my opinion, it is a "reinvention" and "coordination" of both. It's World of Darkness with a D20 spin. (Or...it's D20 with a WoD mindset). I don't think the goal was to perfectly translate WoD... I think it was to blend WoD with D20. What I mean there is like translating an adventure from one D&D edition to another. You don't say "it has 3 chimera, so I'll use three chimera". You determine the role of the chimera and then find a suitable substitution in the appropriate ruleset (which might be, but usually is not, a chimera). Anyway, that's how I feel abut Monte's WoD. It's true to the flavor, but there are limitations to the system that are different fromt the limitations to the WoD system. Level is one. That's fairly antithetical to the WoD system. (Forgive me if I'm somewhat off in this last bit, I am going from memory of Monte's book when it first came out.) Assuming I remember correctly, WoD "level" is not so impactful as D&D level (for good or ill). This is a significant change (and in my mind, THE significant change) that results from a fair translation. Does it capture the WoD mindset? Well....partly. But it is, by necessity, a change. Putting a number next to your power level is not the "storytelling" way, from what I remember (please, provide info that makes me eat my foot/own words if I'm off...again, it has been a while). So, with those caveats, I'd say that Monte's version is a faithful translation as much as anyone could do it. It holds true to both, and, as such, sacrifices a bit to both. It has an excellent balance in such a sacrifice, and as an imparial reader, I find that balance to be exactly how I'd hope it would be. In final summation: Monte did it. He did it right. BUT...it is not the same game. It can't be. It's a very evocative "vision" of the game, but with a D20 twist...and I can't imagine that D20 twist being done better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook's World of Darkness
Top