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Morale and leadership
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5555108" data-attributes="member: 4682"><p>I always thought morale checks made combat unacceptably swingy based on the randomness of dice rolls.</p><p></p><p>I used them back in 2nd ed days, but everytime I just overruled the die (thankfully I rolled them behind the screen in those days) when it was something I didn't like. If I was just going to overrule it that much I might has well just wing it period.</p><p></p><p>Admittedly, I was amateurish in my capability as a DM in those days. My confidence in judgement calls was low so I stuck hard to the rules as a crutch.</p><p></p><p>That said, I am liking where this is going. I think with further development this could become a good source campaigns with small numbers of players to round out the party bringing them up in effectiveness.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5555108, member: 4682"] I always thought morale checks made combat unacceptably swingy based on the randomness of dice rolls. I used them back in 2nd ed days, but everytime I just overruled the die (thankfully I rolled them behind the screen in those days) when it was something I didn't like. If I was just going to overrule it that much I might has well just wing it period. Admittedly, I was amateurish in my capability as a DM in those days. My confidence in judgement calls was low so I stuck hard to the rules as a crutch. That said, I am liking where this is going. I think with further development this could become a good source campaigns with small numbers of players to round out the party bringing them up in effectiveness. [/QUOTE]
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