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<blockquote data-quote="AbdulAlhazred" data-source="post: 7471024" data-attributes="member: 82106"><p>But, since the GM now has to not forget to track morale (which in AD&D is rather complex BTW) I'm not sure the goal is actually achieved. The reason I advocated hit points as the core mechanic for it is that it is ALREADY kept track of, and thus has very low overhead. I think adding new mechanics to 4e is already problematic, and I want them to be very 'cheap'.</p><p></p><p></p><p>This is always desirable and every encounter should have these.</p><p></p><p>Yeah, I hear you. Its creating additional work for the encounter designer to consider though. And when you consider that I largely run my games as Story Now where 'design' isn't really a thing... I need SOME sort of mechanic that can be established almost by rote.</p><p></p><p></p><p>Right, this could also be a standard part of the description of each monster, with the understanding that it represents a generalized list that can be particularized as needed.</p><p></p><p></p><p></p><p>Well, morale could also be represented by changing the creature's WILL defense. In HoML 'psychic' is a description of any sort of situation where the target is 'damaged' by non-physical mental situations, and these are invariably attacks on WILL, so its actually a pretty good way to go, though in straight 4e things are not so clear.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7471024, member: 82106"] But, since the GM now has to not forget to track morale (which in AD&D is rather complex BTW) I'm not sure the goal is actually achieved. The reason I advocated hit points as the core mechanic for it is that it is ALREADY kept track of, and thus has very low overhead. I think adding new mechanics to 4e is already problematic, and I want them to be very 'cheap'. This is always desirable and every encounter should have these. Yeah, I hear you. Its creating additional work for the encounter designer to consider though. And when you consider that I largely run my games as Story Now where 'design' isn't really a thing... I need SOME sort of mechanic that can be established almost by rote. Right, this could also be a standard part of the description of each monster, with the understanding that it represents a generalized list that can be particularized as needed. Well, morale could also be represented by changing the creature's WILL defense. In HoML 'psychic' is a description of any sort of situation where the target is 'damaged' by non-physical mental situations, and these are invariably attacks on WILL, so its actually a pretty good way to go, though in straight 4e things are not so clear. [/QUOTE]
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