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<blockquote data-quote="Garthanos" data-source="post: 7471234" data-attributes="member: 82504"><p>Flensing weapon has a daily power ongoing 5 damage and enemy is considered instantly bloodied save ends. So you may have some opportunity to tag it with intimidate more than once. </p><p></p><p>The "Frightful Bastards" OR "Pacifiers" - A party all using Flensing weapons and </p><p>intimidation could indeed be with a rather approachable couple rolls and early (as Abdul said round 2) taking out 1 enemy out probably every fight unless you use up your item dailies. </p><p></p><p>Could reflavor the Flensing as "Peace bonded weapons" and maybe have them do psychic damage.</p><p></p><p>The party should take Fearsome host (tribal)... so that when in range of one another they will get +5 on their intimidate... instead of the +3 of skill focus well since this will basically be every fight. A DM allowing Tribal feats (pretty sure some say they don't) are are basically begging for a team based combo like this.</p><p></p><p>The bard would still want "Words of Wrath" as the +5 power bonus once per encounter and that stacks... you will want it for this. </p><p> </p><p>Its generally valuable to have solos and elites able to reliably counter an effect which allows a save (or generally ditch high disabling effects) even for things other than some specific combo ( such as this) .</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7471234, member: 82504"] Flensing weapon has a daily power ongoing 5 damage and enemy is considered instantly bloodied save ends. So you may have some opportunity to tag it with intimidate more than once. The "Frightful Bastards" OR "Pacifiers" - A party all using Flensing weapons and intimidation could indeed be with a rather approachable couple rolls and early (as Abdul said round 2) taking out 1 enemy out probably every fight unless you use up your item dailies. Could reflavor the Flensing as "Peace bonded weapons" and maybe have them do psychic damage. The party should take Fearsome host (tribal)... so that when in range of one another they will get +5 on their intimidate... instead of the +3 of skill focus well since this will basically be every fight. A DM allowing Tribal feats (pretty sure some say they don't) are are basically begging for a team based combo like this. The bard would still want "Words of Wrath" as the +5 power bonus once per encounter and that stacks... you will want it for this. Its generally valuable to have solos and elites able to reliably counter an effect which allows a save (or generally ditch high disabling effects) even for things other than some specific combo ( such as this) . [/QUOTE]
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