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<blockquote data-quote="Galfridus" data-source="post: 80595" data-attributes="member: 119"><p>Thorald and Alamar cast <em>Detect Magic</em> over the corpse, and immediately notice that the necromantic aura that had surrounded Rose is fading, as if the spell it was holding had been discharged. "A suicide spell?" wonders Thorald. They also discover that of Rose's possessions, his sword, leather armor, and charm radiate magic.</p><p></p><p>Magnimiliar takes a little time to read through Rose's papers. He finds several contracts with local merchants for goods to be delivered in the following weeks, as well as an accounting of all the goods Rose seemed to be organizing for his caravan. Journal entries indicate that he was making a final trip through Wassan to make a few final deals and to ensure his goods would be delivered on time. In a week or so, he was planning to send word to Nip in Leston, who would take care of preparing the caravan, hiring guards, etc. Rose planned on a mid-March departure (weather permitting), heading south across Sygwerdan's lands into the gnomish kingdoms. There seem to be no references to his destination within the gnome realms, or to any contacts in that part of the world. Magnimiliar also notices that Rose's system for tracking expenditures seems different from the standard method - a little more complicated, but very organized and easy to track. One other missing item is funds: based on what's in the book, Rose had upcoming debts far in excess of the cash he was carrying. "He must have more hidden in his room," surmises Magnimiliar.</p><p></p><p>The next day, Magnimiliar and Alamar travel separately into town. Alamar returns to his room at the White Oak; Magnimiliar, under the assumed name Mystarion, hands the innkeeper a platinum piece and receives the nicest room in the house. (Unfortunately, it's at the opposite end of the building from Alamar and Rose's old room, but Magnimiliar feels the bearskin rug and hot bath are worth it.) The innkeeper also seems a bit nervous about something, but Magnimiliar does not press him. </p><p></p><p>After a couple hours, a bath, and an extravagant meal, Magnimiliar decides it's time to investigate Rose's room. He sneaks down the hallway until he reaches the stairs. Rose's room is down the hall, but crossing in front of the stairs might result in his being spotted by someone in the common room below. Magnimiliar asks his raven familiar, Malagen, to peek around the corner and let him know when the coast is clear. He then tiptoes to Rose's door and begins picking the lock.</p><p></p><p>Before he can finish, Malagen warns him of someone coming up the stairs. "Fly down at them and distract them," orders Magnimiliar. As he turns back to the door, he hears squawking and wings flapping, followed by a terrified scream from the innkeeper.</p><p></p><p>"Run! It's Malefice!!!" </p><p></p><p>There is a sudden commotion downstairs; in seconds, the common room is empty. Alamar, hearing the disturbance, descends the stairs himself. Magnimiliar comes down afterward. A small crowd of patrons and staff cluster across the street.</p><p></p><p>"What is going on?" demands Magnimiliar.</p><p></p><p>"I should have told you, sir!" grovels the innkeeper. "Malefice is here!"</p><p></p><p>Magnimiliar does his best to hide a grin. "The necromancer?"</p><p></p><p>"Oh, yes, sir! He kidnapped a merchant from my inn just last night! They didn't find a body, just a warning. Now there's a raven inside threatening people." He looks up the street, where a group of soldiers can be seen rapidly approaching. "First the Knight Commander and now this! This is terrible!"</p><p></p><p>Magnimiliar holds up a hand. "I must apologize - I think you have mistaken my bird for...something else."</p><p></p><p>"Your bird?" asks one of the soldiers. "What's going on here?"</p><p></p><p>After a brief explanation, Magnimiliar and the soldiers enter the inn. The soldiers peek in cautiously, then rush inside, crossbows and swords ready. Magnimiliar raises an arm, and Malagen swoops down. "Just my bird," Magnimiliar says. "Sorry!"</p><p></p><p>The soldiers insist on searching the common room, then depart. The rest of the inn's patrons file in slowly, some casting suspicious looks at the raven. "I'm very sorry about the confusion, sir," says the innkeeper. "With what happened last night I'm afraid something worse is yet to come." He realizes what is he saying and rushes on. "But don't you worry - there's a squad of men coming this evening to stand guard, to make sure all of my guests are safe. I'll post two outside your door!"</p><p></p><p>"Wonderful," replies Magnimiliar. He thanks the innkeeper and returns to his room briefly before sneaking down the hall once more. This time, he is able to pick the lock before anyone comes up the stairs. He slips inside and begins searching.</p><p></p><p>Several hours later, he has discovered only two items: a sack of gold (five hundred pieces in all) and a small hiding place between the desk and the wall, empty. Five hundred is still not enough to cover what Rose would be paying; but wherever his stash might be, it's not in this room. Magnimiliar exits, relocks the door, and collects his belongings before heading downstairs. </p><p></p><p>"I've decided I'd be safer sleeping in the open tonight," he tells the innkeeper. The innkeeper nods glumly, then looks at his money pouch. "You may keep the money," Magnimiliar adds.</p><p></p><p>"Then good luck to you sir, and please come back in happier times!"</p><p></p><p>Magnimiliar departs, then sends Malagen to inform Alamar. The two meet up outside of town and return to camp. Alamar reports a rumor overheard from an inn patron: Rose's bodyguard set off at dawn, heading north from Flanesville in hopes of finding their employer.</p><p></p><p>The party decides to search Rose's belongings more extensively. Magnimiliar dons his <em>Mask of Minute Seeing</em> and carefully examines Rose's armor, sword, and charm for any sort of hidden compartment or other irregularity. He finds nothing. He also inspects the gold, but it seems to be normal Rellenor-minted coin. At a loss, they decide to cross the river and head south toward Leston. In order to avoid the Blaumere garrison at the ford, Alamar suggests using <em>Water Walk</em>. The party makes plans to depart the following morning, once Alamar has prepared the spell.</p></blockquote><p></p>
[QUOTE="Galfridus, post: 80595, member: 119"] Thorald and Alamar cast [i]Detect Magic[/i] over the corpse, and immediately notice that the necromantic aura that had surrounded Rose is fading, as if the spell it was holding had been discharged. "A suicide spell?" wonders Thorald. They also discover that of Rose's possessions, his sword, leather armor, and charm radiate magic. Magnimiliar takes a little time to read through Rose's papers. He finds several contracts with local merchants for goods to be delivered in the following weeks, as well as an accounting of all the goods Rose seemed to be organizing for his caravan. Journal entries indicate that he was making a final trip through Wassan to make a few final deals and to ensure his goods would be delivered on time. In a week or so, he was planning to send word to Nip in Leston, who would take care of preparing the caravan, hiring guards, etc. Rose planned on a mid-March departure (weather permitting), heading south across Sygwerdan's lands into the gnomish kingdoms. There seem to be no references to his destination within the gnome realms, or to any contacts in that part of the world. Magnimiliar also notices that Rose's system for tracking expenditures seems different from the standard method - a little more complicated, but very organized and easy to track. One other missing item is funds: based on what's in the book, Rose had upcoming debts far in excess of the cash he was carrying. "He must have more hidden in his room," surmises Magnimiliar. The next day, Magnimiliar and Alamar travel separately into town. Alamar returns to his room at the White Oak; Magnimiliar, under the assumed name Mystarion, hands the innkeeper a platinum piece and receives the nicest room in the house. (Unfortunately, it's at the opposite end of the building from Alamar and Rose's old room, but Magnimiliar feels the bearskin rug and hot bath are worth it.) The innkeeper also seems a bit nervous about something, but Magnimiliar does not press him. After a couple hours, a bath, and an extravagant meal, Magnimiliar decides it's time to investigate Rose's room. He sneaks down the hallway until he reaches the stairs. Rose's room is down the hall, but crossing in front of the stairs might result in his being spotted by someone in the common room below. Magnimiliar asks his raven familiar, Malagen, to peek around the corner and let him know when the coast is clear. He then tiptoes to Rose's door and begins picking the lock. Before he can finish, Malagen warns him of someone coming up the stairs. "Fly down at them and distract them," orders Magnimiliar. As he turns back to the door, he hears squawking and wings flapping, followed by a terrified scream from the innkeeper. "Run! It's Malefice!!!" There is a sudden commotion downstairs; in seconds, the common room is empty. Alamar, hearing the disturbance, descends the stairs himself. Magnimiliar comes down afterward. A small crowd of patrons and staff cluster across the street. "What is going on?" demands Magnimiliar. "I should have told you, sir!" grovels the innkeeper. "Malefice is here!" Magnimiliar does his best to hide a grin. "The necromancer?" "Oh, yes, sir! He kidnapped a merchant from my inn just last night! They didn't find a body, just a warning. Now there's a raven inside threatening people." He looks up the street, where a group of soldiers can be seen rapidly approaching. "First the Knight Commander and now this! This is terrible!" Magnimiliar holds up a hand. "I must apologize - I think you have mistaken my bird for...something else." "Your bird?" asks one of the soldiers. "What's going on here?" After a brief explanation, Magnimiliar and the soldiers enter the inn. The soldiers peek in cautiously, then rush inside, crossbows and swords ready. Magnimiliar raises an arm, and Malagen swoops down. "Just my bird," Magnimiliar says. "Sorry!" The soldiers insist on searching the common room, then depart. The rest of the inn's patrons file in slowly, some casting suspicious looks at the raven. "I'm very sorry about the confusion, sir," says the innkeeper. "With what happened last night I'm afraid something worse is yet to come." He realizes what is he saying and rushes on. "But don't you worry - there's a squad of men coming this evening to stand guard, to make sure all of my guests are safe. I'll post two outside your door!" "Wonderful," replies Magnimiliar. He thanks the innkeeper and returns to his room briefly before sneaking down the hall once more. This time, he is able to pick the lock before anyone comes up the stairs. He slips inside and begins searching. Several hours later, he has discovered only two items: a sack of gold (five hundred pieces in all) and a small hiding place between the desk and the wall, empty. Five hundred is still not enough to cover what Rose would be paying; but wherever his stash might be, it's not in this room. Magnimiliar exits, relocks the door, and collects his belongings before heading downstairs. "I've decided I'd be safer sleeping in the open tonight," he tells the innkeeper. The innkeeper nods glumly, then looks at his money pouch. "You may keep the money," Magnimiliar adds. "Then good luck to you sir, and please come back in happier times!" Magnimiliar departs, then sends Malagen to inform Alamar. The two meet up outside of town and return to camp. Alamar reports a rumor overheard from an inn patron: Rose's bodyguard set off at dawn, heading north from Flanesville in hopes of finding their employer. The party decides to search Rose's belongings more extensively. Magnimiliar dons his [i]Mask of Minute Seeing[/i] and carefully examines Rose's armor, sword, and charm for any sort of hidden compartment or other irregularity. He finds nothing. He also inspects the gold, but it seems to be normal Rellenor-minted coin. At a loss, they decide to cross the river and head south toward Leston. In order to avoid the Blaumere garrison at the ford, Alamar suggests using [i]Water Walk[/i]. The party makes plans to depart the following morning, once Alamar has prepared the spell. [/QUOTE]
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