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Mordenkainen Presents Monsters of the Multiverse: An In-Depth Review
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<blockquote data-quote="Jer" data-source="post: 8524666" data-attributes="member: 19857"><p>It really shows how much of a difference presentation makes. You don't even notice it until you really start looking at it.</p><p></p><p>The second biggest mistake they made with 4e is also the thing I like the most about it. They left the whole game engine transparent and didn't try to hide any of the mechanics. Had they taken more effort to hide the game engine a bit they probably would have ended up with something more like Essentials out of the gate and I suspect more folks would have liked it. 5e pulls a lot of mechanics from 4e but hides them in a more subtle presentation and natural language text so you don't notice that they're there.</p><p></p><p>(The biggest mistake they made with 4e IMO was the GSL - a self-inflicted wound that killed the free support they would have had for the game among independent publishers. I personally think that more than anything else that bit of nonsense hurt the edition's uptake. The third biggest mistake was the hit point and damage calculations in the first Monster Manual - I know way too many people who still think that the biggest problem with 4e was that battles were a slog that took forever because of those mistakes.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8524666, member: 19857"] It really shows how much of a difference presentation makes. You don't even notice it until you really start looking at it. The second biggest mistake they made with 4e is also the thing I like the most about it. They left the whole game engine transparent and didn't try to hide any of the mechanics. Had they taken more effort to hide the game engine a bit they probably would have ended up with something more like Essentials out of the gate and I suspect more folks would have liked it. 5e pulls a lot of mechanics from 4e but hides them in a more subtle presentation and natural language text so you don't notice that they're there. (The biggest mistake they made with 4e IMO was the GSL - a self-inflicted wound that killed the free support they would have had for the game among independent publishers. I personally think that more than anything else that bit of nonsense hurt the edition's uptake. The third biggest mistake was the hit point and damage calculations in the first Monster Manual - I know way too many people who still think that the biggest problem with 4e was that battles were a slog that took forever because of those mistakes.) [/QUOTE]
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Mordenkainen Presents Monsters of the Multiverse: An In-Depth Review
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