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<blockquote data-quote="Shade" data-source="post: 1367458" data-attributes="member: 287"><p><strong>Devil, Deep Abishai</strong></p><p>Medium Outsider (Baatezu, Evil, Extraplanar, Lawful)</p><p>Hit Dice: 7d8+21 (52 hp)</p><p>Initiative: +7</p><p>Speed: 30 ft., fly 50 ft. (poor)</p><p>AC: 20 (+3 Dex, +7 natural) touch 13, flat-footed 17</p><p>Base Attack/Grapple: +7/+10</p><p>Attack: Tail sting +11 melee (1d6+3 plus poison)</p><p>Full Attack: Tail sting +11 melee (1d6+3 plus poison) and 2 claws +8 melee (claw 1d4+1) and bite +8 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Poison, spell-like abilities, <em>summon baatezu</em></p><p>Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, regeneration 7, resistance to acid 10 and cold 10, see in darkness, spell resistance 19, telepathy 100 ft.</p><p>Saves: Fort +8, Ref +8, Will +6</p><p>Abilities: Str 11, Dex 16, Con 15, Int 12, Wis 13, Cha 14</p><p>Skills: Bluff +12, Concentration +12, Disguise +12, Escape Artist +13, Intimidate +12, Knowledge (dungeoneering) +11, Listen +11, Search +11, Spot +11</p><p>Feats: Improved Initiative, Multiattack, Weapon Focus (tail sting)</p><p>Environment: Nine Hells of Baator</p><p>Organization: Solitary, flight (2), or wail (3-12)</p><p>Challenge Rating: 7</p><p>Treasure: Standard</p><p>Alignment: Always lawful evil</p><p>Advancement: 8-9 HD (Medium)</p><p>Level Adjustment: +6</p><p> </p><p><em>The creature resembles a man-sized gargoyle, with narrow, batlike wings, vicious claws, and snapping jaws. A prehensile tail whips about its body constantly. Its scales are a dark dull purple, and its features are slightly serpentine.</em></p><p> </p><p>Tiamat created the deep abishai for missions in the Underdark and similar regions on other planes.</p><p> </p><p>A deep abishai stands 5 1/2 feet tall and weighs around 250 pounds.</p><p> </p><p>Deep abishai speak Infernal and Undercommon.</p><p> </p><p><strong>Combat</strong></p><p> </p><p>Deep abishai are great hunters, preferring to ambush opponents at just the right moment.</p><p> </p><p>An abishai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p> </p><p>Poison (Ex): Sting, Fortitude DC 15, initial damage 1d6 Str, secondary damage 1d3 Str. The save DC is Constitution-based.</p><p> </p><p>Spell-Like Abilities (Sp): At will-<em>animate dead, change self, charm person</em> (DC 13), <em>command</em> (DC 13), <em>desecrate, detect chaos/evil/good/law, major image</em> (DC 15), <em>suggestion</em> (DC 15), and <em>scare</em> (DC 14). Caster level 7th. The save DCs are Charisma-based.</p><p> </p><p><em>Summon Baatezu (Sp):</em> Once per day an abishai can attempt to summon 2d6 lemures with a 50% chance of success, or another abishai of a random color with a 20% chance of success.</p><p> </p><p>Regeneration (Ex): A deep abishai takes normal damage from good-aligned weapons, and from spells or effects with the good descriptor.</p><p> </p><p><strong>In The Realms</strong></p><p> </p><p>Like the deep dragons, deep abishai are found most often in the upper to middle Underdark. Tiamat uses them to spy on the activities of the demon-worshipping drow.</p></blockquote><p></p>
[QUOTE="Shade, post: 1367458, member: 287"] [b]Devil, Deep Abishai[/b] Medium Outsider (Baatezu, Evil, Extraplanar, Lawful) Hit Dice: 7d8+21 (52 hp) Initiative: +7 Speed: 30 ft., fly 50 ft. (poor) AC: 20 (+3 Dex, +7 natural) touch 13, flat-footed 17 Base Attack/Grapple: +7/+10 Attack: Tail sting +11 melee (1d6+3 plus poison) Full Attack: Tail sting +11 melee (1d6+3 plus poison) and 2 claws +8 melee (claw 1d4+1) and bite +8 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Poison, spell-like abilities, [i]summon baatezu[/i] Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, regeneration 7, resistance to acid 10 and cold 10, see in darkness, spell resistance 19, telepathy 100 ft. Saves: Fort +8, Ref +8, Will +6 Abilities: Str 11, Dex 16, Con 15, Int 12, Wis 13, Cha 14 Skills: Bluff +12, Concentration +12, Disguise +12, Escape Artist +13, Intimidate +12, Knowledge (dungeoneering) +11, Listen +11, Search +11, Spot +11 Feats: Improved Initiative, Multiattack, Weapon Focus (tail sting) Environment: Nine Hells of Baator Organization: Solitary, flight (2), or wail (3-12) Challenge Rating: 7 Treasure: Standard Alignment: Always lawful evil Advancement: 8-9 HD (Medium) Level Adjustment: +6 [i]The creature resembles a man-sized gargoyle, with narrow, batlike wings, vicious claws, and snapping jaws. A prehensile tail whips about its body constantly. Its scales are a dark dull purple, and its features are slightly serpentine.[/i] Tiamat created the deep abishai for missions in the Underdark and similar regions on other planes. A deep abishai stands 5 1/2 feet tall and weighs around 250 pounds. Deep abishai speak Infernal and Undercommon. [b]Combat[/b] Deep abishai are great hunters, preferring to ambush opponents at just the right moment. An abishai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Poison (Ex): Sting, Fortitude DC 15, initial damage 1d6 Str, secondary damage 1d3 Str. The save DC is Constitution-based. Spell-Like Abilities (Sp): At will-[i]animate dead, change self, charm person[/i] (DC 13), [i]command[/i] (DC 13), [i]desecrate, detect chaos/evil/good/law, major image[/i] (DC 15), [i]suggestion[/i] (DC 15), and [i]scare[/i] (DC 14). Caster level 7th. The save DCs are Charisma-based. [i]Summon Baatezu (Sp):[/i] Once per day an abishai can attempt to summon 2d6 lemures with a 50% chance of success, or another abishai of a random color with a 20% chance of success. Regeneration (Ex): A deep abishai takes normal damage from good-aligned weapons, and from spells or effects with the good descriptor. [b]In The Realms[/b] Like the deep dragons, deep abishai are found most often in the upper to middle Underdark. Tiamat uses them to spy on the activities of the demon-worshipping drow. [/QUOTE]
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