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More feats, and stackable feats
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<blockquote data-quote="Hawken" data-source="post: 4604535" data-attributes="member: 23619"><p>The problem isn't that feats don't stack, its that their benefits are fixed, while the characters are not. A +1 or +2 bonus to something is significant at levels 1-5, but at 15+, it doesn't really matter and they are easily forgotten. But what if the benefits of the feat scaled with the person?</p><p></p><p>Dodge: Instead of providing a static +1 bonus to AC (is there anyone who really makes their player choose a single target?), provides a bonus equal to +1 OR the Poor Save value for a character of that level, whichever is greater. </p><p></p><p>The "Saving Throw feats" (Great Fortitude, etc.) could similarly scale. Instead of a static +2, they provide either a +2 to the save OR the Poor Save value for a character of their level, whichever is greater.</p><p></p><p>Spell Focus and Spell Pentration could return to their original 3.0 values (+2) instead of +1 and could scale up an additional +1 at 10th, 15th and 20th levels. As per Dragon 309, the only reason these feats were "ratcheted down" was because the producers were worried about "overlapping modifiers from prestige classes and feats that were out there". First off, if they overlap, only one bonus is provided, not two and for all these bonuses they mention from prestige classes and feats (none come to mind immediately) to cause such a problem, that means the player would have to plot their wizards on that particular course--which players are usually too independent to do. So, give them back the +2 bonus and add a little "oomph" to make it worth their time at the higher levels.</p><p></p><p>This means that with spell focus and greater spell focus, a 20th wizard could have a +7 bonus to the save DCs of a school of magic. So what? It took them 20 levels to get that bonus and it means that the opponents their facing should be paying attention to the save instead of just casually dismissing it. </p><p></p><p>This also serves to make the feats worth it. Over the course of their career, a wizard gets 7 feats, 8 if they're human (not counting metamagic or item creation bonus feats). These feats should count for them. They should make a difference because, for a wizard with so few feats (no class should be forced to multi-class or take a prestige class to get feats just because they feel they don't get enough), each feat has to count. Upon selecting each feat, the player should feel confident and comfortable that he selected the right one for his character, never that the feat has been "wasted".</p></blockquote><p></p>
[QUOTE="Hawken, post: 4604535, member: 23619"] The problem isn't that feats don't stack, its that their benefits are fixed, while the characters are not. A +1 or +2 bonus to something is significant at levels 1-5, but at 15+, it doesn't really matter and they are easily forgotten. But what if the benefits of the feat scaled with the person? Dodge: Instead of providing a static +1 bonus to AC (is there anyone who really makes their player choose a single target?), provides a bonus equal to +1 OR the Poor Save value for a character of that level, whichever is greater. The "Saving Throw feats" (Great Fortitude, etc.) could similarly scale. Instead of a static +2, they provide either a +2 to the save OR the Poor Save value for a character of their level, whichever is greater. Spell Focus and Spell Pentration could return to their original 3.0 values (+2) instead of +1 and could scale up an additional +1 at 10th, 15th and 20th levels. As per Dragon 309, the only reason these feats were "ratcheted down" was because the producers were worried about "overlapping modifiers from prestige classes and feats that were out there". First off, if they overlap, only one bonus is provided, not two and for all these bonuses they mention from prestige classes and feats (none come to mind immediately) to cause such a problem, that means the player would have to plot their wizards on that particular course--which players are usually too independent to do. So, give them back the +2 bonus and add a little "oomph" to make it worth their time at the higher levels. This means that with spell focus and greater spell focus, a 20th wizard could have a +7 bonus to the save DCs of a school of magic. So what? It took them 20 levels to get that bonus and it means that the opponents their facing should be paying attention to the save instead of just casually dismissing it. This also serves to make the feats worth it. Over the course of their career, a wizard gets 7 feats, 8 if they're human (not counting metamagic or item creation bonus feats). These feats should count for them. They should make a difference because, for a wizard with so few feats (no class should be forced to multi-class or take a prestige class to get feats just because they feel they don't get enough), each feat has to count. Upon selecting each feat, the player should feel confident and comfortable that he selected the right one for his character, never that the feat has been "wasted". [/QUOTE]
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