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General Tabletop Discussion
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More granular skills and proficiencies
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<blockquote data-quote="UngeheuerLich" data-source="post: 7091415" data-attributes="member: 59057"><p>The racial and skill feats made me thinking once again about more granular feats and proficiencies.</p><p></p><p>Idea: double proficiency</p><p></p><p>If you are chosing a background that gives you proficiency in a skill you already chose from your class or race, once you can forfeit chosing a different skill and instead add double your proficiency bonus.</p><p></p><p>This way it may be possible to have expertise in a single skill. </p><p>(I limited it to once, because otherwise a rogue could have more expertises than skills later on. You may instead allow a rogue to pick a new skill if there is no skill left to apply expertise on).</p><p></p><p>I don't think it devalues the rogue's expertise because it just translate in another skill which is worth as much as expertise.</p><p></p><p>Idea: illiteracy</p><p></p><p>1) at character creation you may chose to be illiterate. Chose a proficiency in a tool for each 2 languages you are proficient in.</p><p></p><p>2) if you are literate and chose a background that gives you proficiency in a language, you may chose 2 languages written in a different alphabet than the languages you know. You can only speak and understand those languages.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7091415, member: 59057"] The racial and skill feats made me thinking once again about more granular feats and proficiencies. Idea: double proficiency If you are chosing a background that gives you proficiency in a skill you already chose from your class or race, once you can forfeit chosing a different skill and instead add double your proficiency bonus. This way it may be possible to have expertise in a single skill. (I limited it to once, because otherwise a rogue could have more expertises than skills later on. You may instead allow a rogue to pick a new skill if there is no skill left to apply expertise on). I don't think it devalues the rogue's expertise because it just translate in another skill which is worth as much as expertise. Idea: illiteracy 1) at character creation you may chose to be illiterate. Chose a proficiency in a tool for each 2 languages you are proficient in. 2) if you are literate and chose a background that gives you proficiency in a language, you may chose 2 languages written in a different alphabet than the languages you know. You can only speak and understand those languages. [/QUOTE]
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