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More maneuvers at low level.
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<blockquote data-quote="fjw70" data-source="post: 6042680" data-attributes="member: 80924"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">The new player problem is easy to solve. Don’t use fighting styles. Just give them deadly strike and slowly introduce maneuvers as you think they are ready.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">As to multi-classing, they are already working on the front loading issue. I would rather find a new way to multi-class than to only start with 2 maneuvers.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">To address the level-up issue I wouldn’t be opposed to starting with a full style’s worth of maneuvers and getting a new one every even level. It is still only 11 maneuvers at 10th level.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">I love the expertise dice. I just don’t think you have to play for months and months just to have a bunch of cool things to use them on.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">If most people don’t play past level 10 then let’s make the most of levels 1-10.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">As far as complexity the rules could have three options.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">A) Low complexity fighter = Deadly Strike only</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">B) Medium complexity fighter = Deadly Strike plus one other at 1st level, and new maneuvers at 2, 4, 8, 10.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">C) High complexity fighter = Deadly Strike plus a full fighting style at 1st, and new maneuvers at 2, 4, 8, 10.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Yes, I like those options.</span></span></span></p></blockquote><p></p>
[QUOTE="fjw70, post: 6042680, member: 80924"] [FONT=Calibri][SIZE=3][COLOR=white]The new player problem is easy to solve. Don’t use fighting styles. Just give them deadly strike and slowly introduce maneuvers as you think they are ready.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]As to multi-classing, they are already working on the front loading issue. I would rather find a new way to multi-class than to only start with 2 maneuvers.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]To address the level-up issue I wouldn’t be opposed to starting with a full style’s worth of maneuvers and getting a new one every even level. It is still only 11 maneuvers at 10th level.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]I love the expertise dice. I just don’t think you have to play for months and months just to have a bunch of cool things to use them on.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]If most people don’t play past level 10 then let’s make the most of levels 1-10.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]As far as complexity the rules could have three options.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]A) Low complexity fighter = Deadly Strike only[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]B) Medium complexity fighter = Deadly Strike plus one other at 1st level, and new maneuvers at 2, 4, 8, 10.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]C) High complexity fighter = Deadly Strike plus a full fighting style at 1st, and new maneuvers at 2, 4, 8, 10.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Yes, I like those options.[/COLOR][/SIZE][/FONT] [/QUOTE]
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