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General Tabletop Discussion
*Dungeons & Dragons
More maneuvers at low level.
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<blockquote data-quote="bbjore" data-source="post: 6043101" data-attributes="member: 27539"><p>One of the key ways of making a PC fun, without making them more powerful, is to give them lateral options. Maneuvers are lateral options. It's a good idea to give a fighter multiple maneuvers at lvl 1 and let the wizard cast say 3 or 4 lvl 1 spells.</p><p></p><p>Mechanical choices that give you options for solving problems are one of the ways you make a PC feel special and different from another PC. It's alright to do so, and four choices are not overwhelming for anyone who can handle the rest of the game. The issues of more abilities at lvl 1 such as bloat or multiclassing are trivial to solve.</p><p></p><p>They talk about wanting to stretch the sweet spot of the game, one of the key ways to do that is to provide interesting tactical options for players at every level. Then 1st lvl, or even the first few levels aren't a hoop you try to get through as quickly as possible so you can have the character you want. They're something you want to slow down, savor, and enjoy.</p></blockquote><p></p>
[QUOTE="bbjore, post: 6043101, member: 27539"] One of the key ways of making a PC fun, without making them more powerful, is to give them lateral options. Maneuvers are lateral options. It's a good idea to give a fighter multiple maneuvers at lvl 1 and let the wizard cast say 3 or 4 lvl 1 spells. Mechanical choices that give you options for solving problems are one of the ways you make a PC feel special and different from another PC. It's alright to do so, and four choices are not overwhelming for anyone who can handle the rest of the game. The issues of more abilities at lvl 1 such as bloat or multiclassing are trivial to solve. They talk about wanting to stretch the sweet spot of the game, one of the key ways to do that is to provide interesting tactical options for players at every level. Then 1st lvl, or even the first few levels aren't a hoop you try to get through as quickly as possible so you can have the character you want. They're something you want to slow down, savor, and enjoy. [/QUOTE]
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More maneuvers at low level.
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