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More maneuvers at low level.
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<blockquote data-quote="fjw70" data-source="post: 6047871" data-attributes="member: 80924"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Here is my preferred fighter progression with ED and maneuvers (and drop the extra attack).</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">1st – gain a 1d6 ED, deadly strike, and choose a fighting style. Get all the maneuvers from that style.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">2nd – Gain a maneuver from a second fighting style</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">3rd – increase ED to 2d6</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">4th – Gain a maneuver from a second fighting style</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">5th – increase ED to 3d6</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">6th – Gain a maneuver from a second fighting style</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">7th – increase ED to 4d6</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">8th – Gain a maneuver from a second fighting style</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">9th – increase ED to 5d6</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">10th – Gain a maneuver from a second fighting style</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">11th – increase ED to 6d6</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">14th – increase ED to 6d8</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">17th – increase ED to 6d10</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">20th – increase ED to 6d12</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">By 3rd level the fighter can already start using multiple dice to string maneuvers together and increase the effectiveness of single maneuvers. By 10th he has a lot of options in terms of dice and maneuvers. However, he only has 11 of the possible 17 maneuvers currently available and there will undoubtedly be more maneuvers in the final game so there is still a lot of room for character differentiation.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">In the teens keep the number of dice fixed and start increasing the size of the die. I am not sure about adding new maneuvers after tenth. I am not oppose to it, just unsure of how to do it.</span></span></span></p></blockquote><p></p>
[QUOTE="fjw70, post: 6047871, member: 80924"] [FONT=Calibri][SIZE=3][COLOR=white]Here is my preferred fighter progression with ED and maneuvers (and drop the extra attack).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]1st – gain a 1d6 ED, deadly strike, and choose a fighting style. Get all the maneuvers from that style.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]2nd – Gain a maneuver from a second fighting style[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]3rd – increase ED to 2d6[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]4th – Gain a maneuver from a second fighting style[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]5th – increase ED to 3d6[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]6th – Gain a maneuver from a second fighting style[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]7th – increase ED to 4d6[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]8th – Gain a maneuver from a second fighting style[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]9th – increase ED to 5d6[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]10th – Gain a maneuver from a second fighting style[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]11th – increase ED to 6d6[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]14th – increase ED to 6d8[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]17th – increase ED to 6d10[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]20th – increase ED to 6d12[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]By 3rd level the fighter can already start using multiple dice to string maneuvers together and increase the effectiveness of single maneuvers. By 10th he has a lot of options in terms of dice and maneuvers. However, he only has 11 of the possible 17 maneuvers currently available and there will undoubtedly be more maneuvers in the final game so there is still a lot of room for character differentiation.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]In the teens keep the number of dice fixed and start increasing the size of the die. I am not sure about adding new maneuvers after tenth. I am not oppose to it, just unsure of how to do it.[/COLOR][/SIZE][/FONT] [/QUOTE]
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