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More Nuanced Alignment?
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<blockquote data-quote="Helldritch" data-source="post: 8300388" data-attributes="member: 6855114"><p>I do play Stellaris from time to time and keep I up to date but I do not think that the Civilisation compass works well with individuals. For those that do not like alignment; The current alignment system might not be perfect because it is either too restrictive for some, not enough for others and all the variations in between. </p><p></p><p>As long as what you do with alignment suits you and your players I really don't see the problem with the current system that we have. As I and many others have said in other threads, the current alignment system is a good tool. It is easy to use and to adapt. </p><p></p><p>The attempt you are doing with the Stellaris system is a perfect example of the current system not being precise enough for you. Thus, you are searching for a way to make it more precise and less "offensive" and thus, over complicating it in the end. </p><p></p><p>When you will be finished with your adaptation of the Stellaris system, you find that if you want to share your system that you will have to put a note saying that when applied to a race/ancestry/culture your system allows for individuals to be different from the usual member of their race/ancestry/culture ad no one wants to be part of a fanatical xenophobic expansionist race/ancestry/culture. And guess what? We already have that kind of warning in the MM and many do not even read it or accept that it is a good way to mitigate the effect of cultural alignment on individuals....</p><p></p><p>But if you really go for such a system as in Stellaris, you will see that you will have a lot of work ahead of you. With hundreds of entries in the MM and so many cultures in a campaign setting you're in for quite a task. I would take time to explain my goal to my players and have them help me out with the actual MM and campaign setting. Maybe you might start small with a small zone and just a few monsters/foes to see where this lead and if it works out for everyone. Again, not an easy task you ate undertaking here.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8300388, member: 6855114"] I do play Stellaris from time to time and keep I up to date but I do not think that the Civilisation compass works well with individuals. For those that do not like alignment; The current alignment system might not be perfect because it is either too restrictive for some, not enough for others and all the variations in between. As long as what you do with alignment suits you and your players I really don't see the problem with the current system that we have. As I and many others have said in other threads, the current alignment system is a good tool. It is easy to use and to adapt. The attempt you are doing with the Stellaris system is a perfect example of the current system not being precise enough for you. Thus, you are searching for a way to make it more precise and less "offensive" and thus, over complicating it in the end. When you will be finished with your adaptation of the Stellaris system, you find that if you want to share your system that you will have to put a note saying that when applied to a race/ancestry/culture your system allows for individuals to be different from the usual member of their race/ancestry/culture ad no one wants to be part of a fanatical xenophobic expansionist race/ancestry/culture. And guess what? We already have that kind of warning in the MM and many do not even read it or accept that it is a good way to mitigate the effect of cultural alignment on individuals.... But if you really go for such a system as in Stellaris, you will see that you will have a lot of work ahead of you. With hundreds of entries in the MM and so many cultures in a campaign setting you're in for quite a task. I would take time to explain my goal to my players and have them help me out with the actual MM and campaign setting. Maybe you might start small with a small zone and just a few monsters/foes to see where this lead and if it works out for everyone. Again, not an easy task you ate undertaking here. [/QUOTE]
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