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More on SWORD COAST LEGENDS: Campaign Tools & Starting Races
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<blockquote data-quote="Morrus" data-source="post: 7661315" data-attributes="member: 1"><p>Some more information about <em>Sword Coast Legends</em> has emerged. MMORPG.com interviewed D&D's brand director, Nathan Stewart, and Dan Tudge, the president of n-Space (the video game company behind the upcoming game). They mention that the <em>Neverwinter Nights</em> comparisons are warranted and discuss DM tools, starting races, and other tidbits. (thanks to <strong>Jeremy</strong> for the scoop!)[PRBREAK][/PRBREAK]</p><p></p><p>One interesting quote from Tudge on the campaign tools is this: [HQ]"The DM is fully capable of customizing experiences and significantly altering a player's adventure by changing encounters, placing traps, spawning monsters, creating quest NPCs, generating secret areas, locking doors -- all in real-time. We also have deep campaign tools that enable DMs to build near limitless campaigns for their players (more on that later!)."[/HQ] It's the last part that's really interesting.</p><p></p><p>Also of interest is Stewart's confirmation that [HQ]"The <em>Forgotten Realms</em> is the universe that we at Wizards of the Coast are focusing our storytelling in for the foreseeable future"[/HQ], which may disappoint some hoping for adventures set elsewhere after <em>Princes of the Apocalypse</em> comes out.</p><p></p><p>Regarding the video game's content, Tudge says that [HQ]"At launch, SCL features Dwarf, Elf, Half-Elf, Halfling, and Human races. Again, this decision comes down to our focus on quality and our team discipline with regard to scope. We are planning to release more races post-launch. I know I want to play a Half-Orc, my sons want to play Dragonborn and my wife a Teifling - so we can probably expect to see the Teifling soon after launch!" [/HQ]</p><p></p><p>You can <a href="http://www.mmorpg.com/gamelist.cfm/game/1238/feature/9410/page/1" target="_blank">read the full interview here</a>, which includes some fascinating stuff about how[HQ] "n-Space and Wizards of the Coast are very well aligned strategically"[/HQ]. That's the more unusual, little known definition of "fascinating", of course.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]109206[/ATTACH]</p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="Morrus, post: 7661315, member: 1"] Some more information about [I]Sword Coast Legends[/I] has emerged. MMORPG.com interviewed D&D's brand director, Nathan Stewart, and Dan Tudge, the president of n-Space (the video game company behind the upcoming game). They mention that the [I]Neverwinter Nights[/I] comparisons are warranted and discuss DM tools, starting races, and other tidbits. (thanks to [B]Jeremy[/B] for the scoop!)[PRBREAK][/PRBREAK] One interesting quote from Tudge on the campaign tools is this: [HQ]"The DM is fully capable of customizing experiences and significantly altering a player's adventure by changing encounters, placing traps, spawning monsters, creating quest NPCs, generating secret areas, locking doors -- all in real-time. We also have deep campaign tools that enable DMs to build near limitless campaigns for their players (more on that later!)."[/HQ] It's the last part that's really interesting. Also of interest is Stewart's confirmation that [HQ]"The [I]Forgotten Realms[/I] is the universe that we at Wizards of the Coast are focusing our storytelling in for the foreseeable future"[/HQ], which may disappoint some hoping for adventures set elsewhere after [I]Princes of the Apocalypse[/I] comes out. Regarding the video game's content, Tudge says that [HQ]"At launch, SCL features Dwarf, Elf, Half-Elf, Halfling, and Human races. Again, this decision comes down to our focus on quality and our team discipline with regard to scope. We are planning to release more races post-launch. I know I want to play a Half-Orc, my sons want to play Dragonborn and my wife a Teifling - so we can probably expect to see the Teifling soon after launch!" [/HQ] You can [URL="http://www.mmorpg.com/gamelist.cfm/game/1238/feature/9410/page/1"]read the full interview here[/URL], which includes some fascinating stuff about how[HQ] "n-Space and Wizards of the Coast are very well aligned strategically"[/HQ]. That's the more unusual, little known definition of "fascinating", of course. [CENTER] [ATTACH=FULL]109206[/ATTACH] [/CENTER] [/QUOTE]
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