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<blockquote data-quote="LordEntrails" data-source="post: 8519619" data-attributes="member: 6804070"><p>Call it organic if you like, I just call is good setting design.</p><p></p><p>And at session 0 I'm upfront, I tell everyone right at the start that this is a dangerous world their characters live in. Their are others who live here that are more dangerous and deadly than you. Their are more plots and events going on than you can handle, and some of them you can't handle.</p><p></p><p>Then as reminders when the time comes, and because I'm not going to fully detail the world and expect the players to read novels, I give them info when needed. "As you prepare to set off to journey to the city of Wymwold, you recall the stories, and myths you have heard since you were young. To get to Wymwold you must pass through Merto's Wood, which is known to swallow whole those who wander off the road or try to camp on the road at night. Almost everyone who passes through does so as part of well guarded caravan. After Merto's is the small town of Keep's Cross where you can decide to go the shortest route, through the Blue Mere, or sign on to a river boat going through ..." You get the idea.. going into Merto's is a high level adventure, taking the road alone is a medium level adventure etc.</p><p></p><p>When it comes to a dungeon, you can do similar things. "Merchant Bob wants to hire you to get his belongings back from the Bergest Gang. You know you heard stories last spring about the city guard company that was ambushed by the gang along the Low Road and lost half a dozen warriors before they could drive the gang off the wagons." If the party can't take on a company of city guard, then they might not want to take Bob's job.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8519619, member: 6804070"] Call it organic if you like, I just call is good setting design. And at session 0 I'm upfront, I tell everyone right at the start that this is a dangerous world their characters live in. Their are others who live here that are more dangerous and deadly than you. Their are more plots and events going on than you can handle, and some of them you can't handle. Then as reminders when the time comes, and because I'm not going to fully detail the world and expect the players to read novels, I give them info when needed. "As you prepare to set off to journey to the city of Wymwold, you recall the stories, and myths you have heard since you were young. To get to Wymwold you must pass through Merto's Wood, which is known to swallow whole those who wander off the road or try to camp on the road at night. Almost everyone who passes through does so as part of well guarded caravan. After Merto's is the small town of Keep's Cross where you can decide to go the shortest route, through the Blue Mere, or sign on to a river boat going through ..." You get the idea.. going into Merto's is a high level adventure, taking the road alone is a medium level adventure etc. When it comes to a dungeon, you can do similar things. "Merchant Bob wants to hire you to get his belongings back from the Bergest Gang. You know you heard stories last spring about the city guard company that was ambushed by the gang along the Low Road and lost half a dozen warriors before they could drive the gang off the wagons." If the party can't take on a company of city guard, then they might not want to take Bob's job. [/QUOTE]
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