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More People Test One D&D Origins Playtest Than D&D Next
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<blockquote data-quote="MNblockhead" data-source="post: 8758225" data-attributes="member: 6796661"><p>Yeah, this is where it gets fiddly.</p><p></p><p>For <em>myself</em>, I like backgrounds having ASI and feats. It just makes sense to me, adds versimitude, and promotes the zero-to-hero style of play I like (I actually have begun campaigns with zero-level character funnels - they don't select a class until they select from their surviving zero-level characters and choose a class). But that isn't really how most people play. From my observations most games start with the characters already fairly heroic (just having a class does that IMHO). Many groups start their campaigns at level 5. So for the way most people play, it probably does make sense to have ASIs tied to class.</p><p></p><p>On the other hand, I like having ASIs come from multiple places: race, backgrounds, and class. Weither selected or based on templates. It just gives a bit more customization. Even if it mechanically the result is the same, is feels different to me. If I'm playing an origin where my "people" are huge, hardy, barbarians. I like having ASIs reflect that. That could come from a goliath template or ASIs that I chose to apply (my halfling tribe are not your typical halflings, they are roided up spartan halfings...) For me the game would be losing something if ASIs can't come from race. And it would add something to also have the option of having them come from backgrounds. I suppose I could accept them coming from background instead of race, but only from class? That just isn't as satisfying to me.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8758225, member: 6796661"] Yeah, this is where it gets fiddly. For [I]myself[/I], I like backgrounds having ASI and feats. It just makes sense to me, adds versimitude, and promotes the zero-to-hero style of play I like (I actually have begun campaigns with zero-level character funnels - they don't select a class until they select from their surviving zero-level characters and choose a class). But that isn't really how most people play. From my observations most games start with the characters already fairly heroic (just having a class does that IMHO). Many groups start their campaigns at level 5. So for the way most people play, it probably does make sense to have ASIs tied to class. On the other hand, I like having ASIs come from multiple places: race, backgrounds, and class. Weither selected or based on templates. It just gives a bit more customization. Even if it mechanically the result is the same, is feels different to me. If I'm playing an origin where my "people" are huge, hardy, barbarians. I like having ASIs reflect that. That could come from a goliath template or ASIs that I chose to apply (my halfling tribe are not your typical halflings, they are roided up spartan halfings...) For me the game would be losing something if ASIs can't come from race. And it would add something to also have the option of having them come from backgrounds. I suppose I could accept them coming from background instead of race, but only from class? That just isn't as satisfying to me. [/QUOTE]
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