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<blockquote data-quote="Primitive Screwhead" data-source="post: 6310672" data-attributes="member: 20805"><p>Unless the intent is to force a second action, please change to:</p><p>=======================</p><p>If a character is unconscious and stable, magical healing restores HEALTH as normal (from the existing total of zero), restoring the character to consciousness.</p><p>if a character is unconscious and not stabilized, 1 die of magical healing is used to stabilize them and the remaining dice of healing restore HEALTH as normal, restoring the character to consciousness. </p><p>===================</p><p>That way the healer whose signature spell heals 4 die of damage doesn't "waste" their MP just stabilizing the target. Also this means a healing cantrip would simply stabilize.</p><p></p><p></p><p></p><p>Not in the Transform section at all...</p><p>Page 116:</p><p>" There is a difference between spells that affect elementals (the fey creature type) and those that affect elements. A Transform Earth spell can turn things to stone, but it cannot turn something into an earth elemental. For that you’d need both Transform Earth and Transform Fey."</p><p></p><p>Kinda weird. Perhaps change the creature type of 'Plant' {very limited even in a Jungle themed campaign} to 'Animates' that covers normally non-sentient things that have an INT score. This would include the array of things like sentient plants, elementals, animated chairs, and magically created golems. </p><p></p><p>That should be spelled out better I think. My entire group thought that anyone could 'charge' but you needed the charge combat trick trick to gain the bonus damage. Hence these two traditions wouldn't be "forced" to take the charge combat trick. {thier words!}</p><p></p><p> </p><p></p><p>Missed that.. thanks</p><p>..</p><p>I like that change! Thanks</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6310672, member: 20805"] Unless the intent is to force a second action, please change to: ======================= If a character is unconscious and stable, magical healing restores HEALTH as normal (from the existing total of zero), restoring the character to consciousness. if a character is unconscious and not stabilized, 1 die of magical healing is used to stabilize them and the remaining dice of healing restore HEALTH as normal, restoring the character to consciousness. =================== That way the healer whose signature spell heals 4 die of damage doesn't "waste" their MP just stabilizing the target. Also this means a healing cantrip would simply stabilize. Not in the Transform section at all... Page 116: " There is a difference between spells that affect elementals (the fey creature type) and those that affect elements. A Transform Earth spell can turn things to stone, but it cannot turn something into an earth elemental. For that you’d need both Transform Earth and Transform Fey." Kinda weird. Perhaps change the creature type of 'Plant' {very limited even in a Jungle themed campaign} to 'Animates' that covers normally non-sentient things that have an INT score. This would include the array of things like sentient plants, elementals, animated chairs, and magically created golems. That should be spelled out better I think. My entire group thought that anyone could 'charge' but you needed the charge combat trick trick to gain the bonus damage. Hence these two traditions wouldn't be "forced" to take the charge combat trick. {thier words!} Missed that.. thanks .. I like that change! Thanks [/QUOTE]
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