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<blockquote data-quote="Tonguez" data-source="post: 7188708" data-attributes="member: 1125"><p>I agree with Arilyn motivation is everything and nothing should be encountered in your dungeons without it having a clear motivation/purpose for being there doing its thing. Knowing about your BBEG goes without saying, but you should also know what motivates your ogre guard, even the giant rats in the cellar have a purpose and most importantly none of your monsters want to die (role play can be involved in how they attempt to avoid death).</p><p></p><p>Also plan non-combat encounters - perhaps the PC encounter goblin slave whose been chained in a cell and is willing to help if the PCs let it go. </p><p></p><p>I also remember some advice about awarding XP, that stated that the purpose of an encounter is to overcome a challenge - combat is only one option, using social skills, sneaking past or creating distractions are all valid ways to 'overcome an encounter' and all methods should be allowed and rewarded ie be flexible and encourage creativity.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 7188708, member: 1125"] I agree with Arilyn motivation is everything and nothing should be encountered in your dungeons without it having a clear motivation/purpose for being there doing its thing. Knowing about your BBEG goes without saying, but you should also know what motivates your ogre guard, even the giant rats in the cellar have a purpose and most importantly none of your monsters want to die (role play can be involved in how they attempt to avoid death). Also plan non-combat encounters - perhaps the PC encounter goblin slave whose been chained in a cell and is willing to help if the PCs let it go. I also remember some advice about awarding XP, that stated that the purpose of an encounter is to overcome a challenge - combat is only one option, using social skills, sneaking past or creating distractions are all valid ways to 'overcome an encounter' and all methods should be allowed and rewarded ie be flexible and encourage creativity. [/QUOTE]
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