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<blockquote data-quote="Blue" data-source="post: 7285468" data-attributes="member: 20564"><p>Most of the campaigns I've been in have gone only up through 10, 11 or 12th. With how important raising your attack/dc ability score is, I very often see 4th and 8th levels go towards getting that to 20, and only after that is there room for a feat - if the game goes high enough to even give another one.</p><p></p><p>I occasionally see feats in the 4th or 8th slots, but they are usually the damage-focused ones, like Great Weapon Master, Sharpshooter, Polearm Master or Crossbow Expert. (When those aren't taken at 1st by a variant human.)</p><p></p><p>Thinking about how much design space to make characters more interesting we're leaving on the floor because of the mechanical pressures, I was thinking about how to resolve it. What do you think of this:</p><p></p><p><strong>The first two feats granted by class levels, if they grant a bonus to an ability score, grant +2 instead of +1.</strong></p><p></p><p>Yes, this means that you would <em>always</em> take a half-feat instead of an ASI for those because it's better. But the half-feats are interesting and, at least at my tables, get much less play then either ASIs or damage-based (and Concentration save) feats at those levels.</p><p></p><p>Basically it will increase the power of the PCs, but bring them more interesting options. And there's a greater opportunity cost to taking a full feat at those levels.</p><p></p><p>(BTW, my first write up was "levels 4 thru 8" to allow fighters some extra love, and then I changed it to "4, 8, 10" to allow rogues AND fighters some extra love plus give a place where fighters could take a non-half-feat without paying an opportunity cost. But I wasn't sure that's not too much for those classes, and it paid merry heck with multiclassing and I just cleaned it up the the first two.)</p><p></p><p>As a side note: Again, this is aimed at a table who only gets to play to levels 10-11, 12 AT MOST. Also I haven't read through XgtE and so I don't know if they would imbalance it by adding better half-feats.</p><p></p><p>Biggest issue is that this will make PCs more powerful, which would need to be taken into consideration for the challenges they would face.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Blue, post: 7285468, member: 20564"] Most of the campaigns I've been in have gone only up through 10, 11 or 12th. With how important raising your attack/dc ability score is, I very often see 4th and 8th levels go towards getting that to 20, and only after that is there room for a feat - if the game goes high enough to even give another one. I occasionally see feats in the 4th or 8th slots, but they are usually the damage-focused ones, like Great Weapon Master, Sharpshooter, Polearm Master or Crossbow Expert. (When those aren't taken at 1st by a variant human.) Thinking about how much design space to make characters more interesting we're leaving on the floor because of the mechanical pressures, I was thinking about how to resolve it. What do you think of this: [B]The first two feats granted by class levels, if they grant a bonus to an ability score, grant +2 instead of +1.[/B] Yes, this means that you would [I]always[/I] take a half-feat instead of an ASI for those because it's better. But the half-feats are interesting and, at least at my tables, get much less play then either ASIs or damage-based (and Concentration save) feats at those levels. Basically it will increase the power of the PCs, but bring them more interesting options. And there's a greater opportunity cost to taking a full feat at those levels. (BTW, my first write up was "levels 4 thru 8" to allow fighters some extra love, and then I changed it to "4, 8, 10" to allow rogues AND fighters some extra love plus give a place where fighters could take a non-half-feat without paying an opportunity cost. But I wasn't sure that's not too much for those classes, and it paid merry heck with multiclassing and I just cleaned it up the the first two.) As a side note: Again, this is aimed at a table who only gets to play to levels 10-11, 12 AT MOST. Also I haven't read through XgtE and so I don't know if they would imbalance it by adding better half-feats. Biggest issue is that this will make PCs more powerful, which would need to be taken into consideration for the challenges they would face. Thoughts? [/QUOTE]
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