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More uses for ability scores?
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<blockquote data-quote="DND_Reborn" data-source="post: 7610528" data-attributes="member: 6987520"><p>Well, it makes casting a Lightning Bolt or Fireball against dragons a no-brainer! The best DEX a chromatic dragon has is 14 for Black dragons. Even at lower levels with a modest +6 spellcasting modifier you will be successful 65% of the time, but in the current system with the DEX save, the Black Young for instance has a +5 modifier because it is proficient and would need a 9 or higher against your DC 14, reducing your chance of "success" to 40%. Since 3 out of the 5 chromatics have DEX 10, you would only need a 4 to hit them with your spell or an 85% chance! But they all have save proficiency, even the worst (White with +3) would have a 50/50 chance of saving.</p><p></p><p>Basically, you are making spells much more effective since not as many targets have a high ability score without proficiency in the save as well. I've attached the spreadsheet if you want to look into it. Maybe there are other considerations you have that I am not seeing, but unless someone wants magic much more effective in their games, I would be very hesitant to implement such a system.</p><p></p><p>(I know you said you aren't using this, just your offered idea, so please understand the "you" is generic and plural. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>[ATTACH]106656[/ATTACH]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7610528, member: 6987520"] Well, it makes casting a Lightning Bolt or Fireball against dragons a no-brainer! The best DEX a chromatic dragon has is 14 for Black dragons. Even at lower levels with a modest +6 spellcasting modifier you will be successful 65% of the time, but in the current system with the DEX save, the Black Young for instance has a +5 modifier because it is proficient and would need a 9 or higher against your DC 14, reducing your chance of "success" to 40%. Since 3 out of the 5 chromatics have DEX 10, you would only need a 4 to hit them with your spell or an 85% chance! But they all have save proficiency, even the worst (White with +3) would have a 50/50 chance of saving. Basically, you are making spells much more effective since not as many targets have a high ability score without proficiency in the save as well. I've attached the spreadsheet if you want to look into it. Maybe there are other considerations you have that I am not seeing, but unless someone wants magic much more effective in their games, I would be very hesitant to implement such a system. (I know you said you aren't using this, just your offered idea, so please understand the "you" is generic and plural. :) ) [ATTACH=CONFIG]106656._xfImport[/ATTACH] [/QUOTE]
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More uses for ability scores?
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