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More uses for ability scores?
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<blockquote data-quote="DND_Reborn" data-source="post: 7610534" data-attributes="member: 6987520"><p>Sure, I get that as a player and DM as well, but fair warning is this idea makes spells more effective against the PCs as well! Non-DEX-based classes already have a hard enough time saving against an enemy's fireball for instance. Since most PCS will otherwise have a 10-14 DEX and the enemy spellcaster a +6 or better spellcasting modifier is not uncommon, it can be hard on the players, too.</p><p></p><p>For example, a MAGE (CR 6) has +6 spellcasting modifier so DC 14 for saves against. A character with DEX 12 would need 13 to make the save (40% chance) assuming no proficiency, but the Mage would only need to roll a 6 or better (75%) to "hit" them with the full effect of the fireball. From the player's perspective, the chance for half damage drops from 40% to 25%! As a player, I wouldn't want that personally.</p><p></p><p>The same argument can be made for other spells against other ability scores, so this isn't just about DEX and fireballs. Suggestion, or worse Dominate Person, used against a low-Wisdom PC can be devastating to the character. Warriors aren't known for having high Wisdoms or often have Wisdom save proficiency, but I'd rather my character have a 35% chance to resist it with normal saving throw rules than a measly 15%,</p><p></p><p>Just food for thought when you try this out. White-room analysis is always different in feel than actual game play, so maybe it will work out well for you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7610534, member: 6987520"] Sure, I get that as a player and DM as well, but fair warning is this idea makes spells more effective against the PCs as well! Non-DEX-based classes already have a hard enough time saving against an enemy's fireball for instance. Since most PCS will otherwise have a 10-14 DEX and the enemy spellcaster a +6 or better spellcasting modifier is not uncommon, it can be hard on the players, too. For example, a MAGE (CR 6) has +6 spellcasting modifier so DC 14 for saves against. A character with DEX 12 would need 13 to make the save (40% chance) assuming no proficiency, but the Mage would only need to roll a 6 or better (75%) to "hit" them with the full effect of the fireball. From the player's perspective, the chance for half damage drops from 40% to 25%! As a player, I wouldn't want that personally. The same argument can be made for other spells against other ability scores, so this isn't just about DEX and fireballs. Suggestion, or worse Dominate Person, used against a low-Wisdom PC can be devastating to the character. Warriors aren't known for having high Wisdoms or often have Wisdom save proficiency, but I'd rather my character have a 35% chance to resist it with normal saving throw rules than a measly 15%, Just food for thought when you try this out. White-room analysis is always different in feel than actual game play, so maybe it will work out well for you. :) [/QUOTE]
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