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<blockquote data-quote="E-1000" data-source="post: 9097845" data-attributes="member: 7037639"><p>Made a few new Words of Chaos with the help of ChatGPT, here are the ones I thought were pretty good:</p><p></p><p>Aurysynth: The Word of harmony. When spoken it returns a place to its ideal state, undoing destruction done and resurrecting the dead, even those who were erased from existence or had their souls destroyed. Only another Word of Chaos can prevent this. This power can be used on practically any scale, allowing a user to bring back even entire universes destroyed in the battles of Time Lords and similarly powerful beings.</p><p></p><p>Xyralith: The Word of echoes. Causes past actions and events to repeat. This can be used to cause an event that has already happened to reoccur, to cause someone to repeat an action taken, or to crowd the space with temporal echoes of previous actions, which happen exactly as they did before unless interfered with, which may or may not retroactively alter the present, depending on whether your DM has a lot of patience and some military grade aspirin.</p><p></p><p>Voxryn: The Word of amplification. Can be used to "amplify" traits. I'm not sure how exactly to represent this in stat terms, but I guess a good starting point would be doubling anything (size, damage, heat, etc.) You can amplify things further, doubling it again and again.</p><p></p><p>Xylix: The Word of momentum. Allows the user to multiply their speed (even if they have superluminal speed. Even if they have space folding. Go faster than infinity!) and to instantly dodge anything that doesn't have an infinite area of effect and doesn't instantly teleport to their location to hit them. If they have space folding the latter is waived, too.</p><p></p><p>Rakyls Lis Kry: The Word of reflections. Allows the user to instantly duplicate practically anything. Lis Kry are seals placed on it to prevent it from duplicating beings stronger than the user and, though they'll probably fall into the first category anyway, beings like (to borrow and slightly bastardize Beef's cosmology) Thychen, Muhlatimic or Eschatolic dragons, and the various Aspects, because Thychen doesn't want copies of himself running around.</p><p></p><p>Vortheon: The Word of impact. Allows the user to instantly break any object. "Object" is loosely defined here, and includes, say, the fabric of spacetime. Likely held in reserve by some secret mega-angel who serves Thychen in case he needs a bunch of stuff destroyed and doesn't want to do it himself. EDIT: Or Gon, because they're the aspect of breakage. If you want to use it as an attack and feel it shouldn't instantly destroy creatures, have it deal something like 1000d1000, break any shield (except <strong>maybe</strong> Phlaen Sybb Korr) and bypass infinite health.</p><p></p><p>Hrafin: The Word of flux. Allows the user to redirect anything and everything. You decide who any attack targets. Can even apply to really abstract stuff like fate. A likely weakness is being unable to give or take momentum, just change where it goes.</p><p></p><p>Lyr'Vynox: The Word of connections. Allows the user to sense anything and everything a target is connected to (in any sense, and you can tell in what way,) as well as alter those connections. To give an example, they could connect the consistency of a boulder to water to make it a runny liquid. Another example would be severing the connection between two friends to make them not know each other. Could probably also be used to create a connection between someone and an object and hurt them by attacking the object.</p><p></p><p>Echranth: The Word of perception. Allows the user to see through any deception or illusion, to see anywhere in the multiverse, and to see the answers to mysteries or questions. Essentially, they see everything, but not all at once and they have to activate it.</p><p></p><p>Zyvex: The Word of disruption. Allows the user to disrupt anything. It can prevent attacks from landing, stop techniques from being used, prevent a task's completion, and even prevent things like a law being passed. Essentially, you interrupt any action or event to stop it from being completed, even if it doesn't make sense like making an object not hit the ground after falling.</p><p></p><p>Xyrven: The Word of illusions. Pretty much what you expect really, creates flawless illusions that can fool any sense. Not much else to say.</p><p></p><p>Vexis: The Word of strife. Causes targets to view each other as enemies and to become incapable of compromise or working together, no matter how close a bond they have. They will not question this or view it as odd, even though they will be able to remember being close.</p><p></p><p>Exthorv: The Word of chaos. Causes anyone and anything targeted to transform randomly into something else every turn. The user may have some control over the transformation, but they also may not. Can affect pretty much anything, even turning entire universes into chaotic randomness.</p><p></p><p>Zyrgathos: The Word of resonance. This one is sort of odd. It can control "resonance," and can do things like making the user resonate with an attack or effect to be unaffected by it, transform things into things they are defendably similar to (like an energy vortex into a soft breeze,) make enemies more vulnerable to specific things, and do some good old blowing stuff up. As a direct attack I'd say it can either do straight damage (probably, like, a million. I'm gonna be honest I don't know how much is appropriate) or do a percentage of their hp (90-ish%?) I'm not really sure about this one, but I think with a good idea of what it's capable of it'd be pretty cool.</p></blockquote><p></p>
[QUOTE="E-1000, post: 9097845, member: 7037639"] Made a few new Words of Chaos with the help of ChatGPT, here are the ones I thought were pretty good: Aurysynth: The Word of harmony. When spoken it returns a place to its ideal state, undoing destruction done and resurrecting the dead, even those who were erased from existence or had their souls destroyed. Only another Word of Chaos can prevent this. This power can be used on practically any scale, allowing a user to bring back even entire universes destroyed in the battles of Time Lords and similarly powerful beings. Xyralith: The Word of echoes. Causes past actions and events to repeat. This can be used to cause an event that has already happened to reoccur, to cause someone to repeat an action taken, or to crowd the space with temporal echoes of previous actions, which happen exactly as they did before unless interfered with, which may or may not retroactively alter the present, depending on whether your DM has a lot of patience and some military grade aspirin. Voxryn: The Word of amplification. Can be used to "amplify" traits. I'm not sure how exactly to represent this in stat terms, but I guess a good starting point would be doubling anything (size, damage, heat, etc.) You can amplify things further, doubling it again and again. Xylix: The Word of momentum. Allows the user to multiply their speed (even if they have superluminal speed. Even if they have space folding. Go faster than infinity!) and to instantly dodge anything that doesn't have an infinite area of effect and doesn't instantly teleport to their location to hit them. If they have space folding the latter is waived, too. Rakyls Lis Kry: The Word of reflections. Allows the user to instantly duplicate practically anything. Lis Kry are seals placed on it to prevent it from duplicating beings stronger than the user and, though they'll probably fall into the first category anyway, beings like (to borrow and slightly bastardize Beef's cosmology) Thychen, Muhlatimic or Eschatolic dragons, and the various Aspects, because Thychen doesn't want copies of himself running around. Vortheon: The Word of impact. Allows the user to instantly break any object. "Object" is loosely defined here, and includes, say, the fabric of spacetime. Likely held in reserve by some secret mega-angel who serves Thychen in case he needs a bunch of stuff destroyed and doesn't want to do it himself. EDIT: Or Gon, because they're the aspect of breakage. If you want to use it as an attack and feel it shouldn't instantly destroy creatures, have it deal something like 1000d1000, break any shield (except [B]maybe[/B] Phlaen Sybb Korr) and bypass infinite health. Hrafin: The Word of flux. Allows the user to redirect anything and everything. You decide who any attack targets. Can even apply to really abstract stuff like fate. A likely weakness is being unable to give or take momentum, just change where it goes. Lyr'Vynox: The Word of connections. Allows the user to sense anything and everything a target is connected to (in any sense, and you can tell in what way,) as well as alter those connections. To give an example, they could connect the consistency of a boulder to water to make it a runny liquid. Another example would be severing the connection between two friends to make them not know each other. Could probably also be used to create a connection between someone and an object and hurt them by attacking the object. Echranth: The Word of perception. Allows the user to see through any deception or illusion, to see anywhere in the multiverse, and to see the answers to mysteries or questions. Essentially, they see everything, but not all at once and they have to activate it. Zyvex: The Word of disruption. Allows the user to disrupt anything. It can prevent attacks from landing, stop techniques from being used, prevent a task's completion, and even prevent things like a law being passed. Essentially, you interrupt any action or event to stop it from being completed, even if it doesn't make sense like making an object not hit the ground after falling. Xyrven: The Word of illusions. Pretty much what you expect really, creates flawless illusions that can fool any sense. Not much else to say. Vexis: The Word of strife. Causes targets to view each other as enemies and to become incapable of compromise or working together, no matter how close a bond they have. They will not question this or view it as odd, even though they will be able to remember being close. Exthorv: The Word of chaos. Causes anyone and anything targeted to transform randomly into something else every turn. The user may have some control over the transformation, but they also may not. Can affect pretty much anything, even turning entire universes into chaotic randomness. Zyrgathos: The Word of resonance. This one is sort of odd. It can control "resonance," and can do things like making the user resonate with an attack or effect to be unaffected by it, transform things into things they are defendably similar to (like an energy vortex into a soft breeze,) make enemies more vulnerable to specific things, and do some good old blowing stuff up. As a direct attack I'd say it can either do straight damage (probably, like, a million. I'm gonna be honest I don't know how much is appropriate) or do a percentage of their hp (90-ish%?) I'm not really sure about this one, but I think with a good idea of what it's capable of it'd be pretty cool. [/QUOTE]
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