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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6810605" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“04 THE STOLEN”</p><p>SEGMENT 34</p><p>“FELLIZE”</p><p>01/23/16</p><p></p><p>SYPHEROS 25, 1000 UNDERSHARN RUINS</p><p></p><p>The rogue named Fellize hurries down the stairs and exits into a large moldy room. His pursuers are right behind him. Turning to the right he sprints up another set of stairs then suddenly there are five of him.</p><p></p><p>Hardfist stumbles into the room. His greater height allows him to see the “five” rogues as they race up the stairs. Gears and Diana rush after the slowest of them and crashes into the stone stairs and one rogue disappears- “Mage!” she calls out.</p><p></p><p>She climbs back upright on her homunculus and hurries up the stairs. Here there is an open stone platform with spiral stairs going up. She witnesses two rogues reach it. It is about ten feet from a natural stone wall that has glowing lichen on it.</p><p></p><p>They hurry up the stairs and lose track of the rogue. They travel up several stories before coming to a barred door. Barred from THEIR side. The artificer still tries to break the door down and fails. Kar-Draith suggests he can open it with his greater strength. Hardfist scratches his head and reaches over them and plucks the wooden bar from the door. Annoyed that he outthought her, Diana urges Gears onward…… into a different goblin market area that was not in use at the time.</p><p></p><p>“He’s not here….” The stunned lizardfolk hisses in frustration.</p><p></p><p>“We missed him somehow.” Curses the halfling. He never came up the stairs.”</p><p></p><p>They return down the stairs and look for clues. Kar-Draith is distracted by the open expanse before them. A colossal underground cavern is here. Stone towers and buildings are here from some forgotten time. Natural water springs and broken water pipes however have largely flooded this place. Some of the buildings are above the water’s surface while others are just barely under. Stone bridges connect the building. Many of these bridges are above the water thus connecting each tower through a maze-like pattern.</p><p></p><p>However, the water depth is uncertain. It is clear enough to see down about ten feet but it is much deeper than that.</p><p></p><p>“Maybe he went this way?” asks Kar-Draith as he looks out into the water below. None are looking forward to finding out if it is safe. (Kar-Draith rolled a natural 2 for his Search near the Secret Door in the rock wall…. Oops) </p><p></p><p>To determine how deep it is, they decide to tie a rope to Gears and lower it in. The construct will not drown or suffer from the water. Through his connection with the artificer they can also see under the water for threats and depth. Not certain about this, Diana allows it and soon a worried for his “puppy” Hardfist is lowering an even more uncertain Gears into the water twenty feet down.</p><p></p><p>Gears turns off his electrical discharge as best as it can as it reaches the water. Lily Pads with glowing flowers are here. The glowing lichen and lily pads give an eerie but beautiful glow to the entire cavern. As Gears goes under the water’s surface, it sees long roots under the lily pads. Thousands of small silver and white fish dart in and out of the roots. Suddenly they swarm the construct. Panic begins to set in until it realizes the fish are cleaning off bits and pieces of dirt and sewer vegetation from his metal chassis. They are “cleaning” him. Closer inspection shows they lack eyes. Diana suspects the small sardines have a water sense or echo location.</p><p></p><p>Suddenly Gears is struck from behind and pushed deeper. The rope burns and tears through Hardfist’s hands until all fifty foot of line is gone and falls into the water. Kar-Draith is the first to dive in. Gears feels threatened. The attack is non-damaging. Something is pushing it deeper. But there is an explosion of bubbles as the lizardfolk hits the water. He can see two humanoid figures with spears pushing Gears deeper as if to drown him. A second bigger burst of bubbles occurs as Hardfist hits the water.</p><p></p><p>Thinking it would help, the halfling artificer makes a copper coin glow and drops it into the water so that everyone can see. Instead it attracts thousands more of the small fish and visibility reduces. Hardfist tries to grab the slowly sinking rope several times but cannot judge the reach correctly. Kar-Draith, at home in the water looks to the attackers. Fishmen (Kuo-Toa) are here.</p><p></p><p>Diana is extremely focused on the events below and thus doesn’t notice the secret door silently open and a sneaking rogue tip-toe out. He violently pushes her over the edge and she finds herself falling twenty feet down into the water. Panicked…. She nearly drowns as before she gets her bearings and swims for a submerged building roof hoping to get out of the water.</p><p></p><p>The rogue, Fellize, watches on.</p></blockquote><p></p>
[QUOTE="megamania, post: 6810605, member: 9255"] THE MORGRAVE ADVENTURES “04 THE STOLEN” SEGMENT 34 “FELLIZE” 01/23/16 SYPHEROS 25, 1000 UNDERSHARN RUINS The rogue named Fellize hurries down the stairs and exits into a large moldy room. His pursuers are right behind him. Turning to the right he sprints up another set of stairs then suddenly there are five of him. Hardfist stumbles into the room. His greater height allows him to see the “five” rogues as they race up the stairs. Gears and Diana rush after the slowest of them and crashes into the stone stairs and one rogue disappears- “Mage!” she calls out. She climbs back upright on her homunculus and hurries up the stairs. Here there is an open stone platform with spiral stairs going up. She witnesses two rogues reach it. It is about ten feet from a natural stone wall that has glowing lichen on it. They hurry up the stairs and lose track of the rogue. They travel up several stories before coming to a barred door. Barred from THEIR side. The artificer still tries to break the door down and fails. Kar-Draith suggests he can open it with his greater strength. Hardfist scratches his head and reaches over them and plucks the wooden bar from the door. Annoyed that he outthought her, Diana urges Gears onward…… into a different goblin market area that was not in use at the time. “He’s not here….” The stunned lizardfolk hisses in frustration. “We missed him somehow.” Curses the halfling. He never came up the stairs.” They return down the stairs and look for clues. Kar-Draith is distracted by the open expanse before them. A colossal underground cavern is here. Stone towers and buildings are here from some forgotten time. Natural water springs and broken water pipes however have largely flooded this place. Some of the buildings are above the water’s surface while others are just barely under. Stone bridges connect the building. Many of these bridges are above the water thus connecting each tower through a maze-like pattern. However, the water depth is uncertain. It is clear enough to see down about ten feet but it is much deeper than that. “Maybe he went this way?” asks Kar-Draith as he looks out into the water below. None are looking forward to finding out if it is safe. (Kar-Draith rolled a natural 2 for his Search near the Secret Door in the rock wall…. Oops) To determine how deep it is, they decide to tie a rope to Gears and lower it in. The construct will not drown or suffer from the water. Through his connection with the artificer they can also see under the water for threats and depth. Not certain about this, Diana allows it and soon a worried for his “puppy” Hardfist is lowering an even more uncertain Gears into the water twenty feet down. Gears turns off his electrical discharge as best as it can as it reaches the water. Lily Pads with glowing flowers are here. The glowing lichen and lily pads give an eerie but beautiful glow to the entire cavern. As Gears goes under the water’s surface, it sees long roots under the lily pads. Thousands of small silver and white fish dart in and out of the roots. Suddenly they swarm the construct. Panic begins to set in until it realizes the fish are cleaning off bits and pieces of dirt and sewer vegetation from his metal chassis. They are “cleaning” him. Closer inspection shows they lack eyes. Diana suspects the small sardines have a water sense or echo location. Suddenly Gears is struck from behind and pushed deeper. The rope burns and tears through Hardfist’s hands until all fifty foot of line is gone and falls into the water. Kar-Draith is the first to dive in. Gears feels threatened. The attack is non-damaging. Something is pushing it deeper. But there is an explosion of bubbles as the lizardfolk hits the water. He can see two humanoid figures with spears pushing Gears deeper as if to drown him. A second bigger burst of bubbles occurs as Hardfist hits the water. Thinking it would help, the halfling artificer makes a copper coin glow and drops it into the water so that everyone can see. Instead it attracts thousands more of the small fish and visibility reduces. Hardfist tries to grab the slowly sinking rope several times but cannot judge the reach correctly. Kar-Draith, at home in the water looks to the attackers. Fishmen (Kuo-Toa) are here. Diana is extremely focused on the events below and thus doesn’t notice the secret door silently open and a sneaking rogue tip-toe out. He violently pushes her over the edge and she finds herself falling twenty feet down into the water. Panicked…. She nearly drowns as before she gets her bearings and swims for a submerged building roof hoping to get out of the water. The rogue, Fellize, watches on. [/QUOTE]
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