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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6873524" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“05 ELDEEN”</p><p>SEGMENT 47</p><p>“THE CRYPT’S FOURTH AREA”</p><p>04/03/16</p><p> </p><p>VULT 22, 1000 RUINS NEAR THE GLOAMING</p><p></p><p>They enter a short hallway and encounter thick webs. Very thick webs. They want to burn the webs down but no one has open flames, only light spells. Diana pulls out a small metal tube and casts Heat metal on it. She tosses it into the webs hoping to somehow burn them down. Instead it alerts the local residents that something is here.</p><p></p><p>Several swarms of small black spiders charge first to the glowing rod then to the group. </p><p></p><p>“Crap!” calls out Kar-Draith as the creatures swarm over his clawed feet.</p><p></p><p>“Romeo! Take care!” calls out the old man.</p><p></p><p>Charger tries to slice the creatures with his built in armblade. “They are immune to me! How?”</p><p>That gets Taylor to shake his head. Obviously not the brains of the group he decides as he tries to move backwards while calling up an acid spell.</p><p></p><p>Spiders are everywhere! Thousands…. Hundreds of thousands of small spiders spread over them. Kar-Draith is overwhelmed by the moving mass.</p><p></p><p>Gears tries to scoop up and chew on them as they try to reach his creator. It is not long before they cover her and everyone else. Trying not to panic, Kar-Draith does what he can to step and stomp on them. Unseen by them, the heating up rod touches something other than a web within the mess and a flame erupts and burns the webs nearest to it.</p><p></p><p>Acid, magic Missile spells and stomping and crunching continues for over a minute until enough is enough and the spiders flee into cracks and crevasses in the floor and walls.</p><p></p><p>Returning to where the webs were, they find several items revealed, including a mound of webs that did not burn. Charger avoids that spot. He find a pouch , mostly burned away, that contained silver coins. He is quick to pocket these. Kar-Draith overlooks the mound of webs when he spots old damaged armor with what looks like a newly forged helmet. It has black and white swirls that move along the edges and face plate. He pockets this believing he cannot sell it but it must be magical (Cursed item- Helm of Opposite Alignment). Diana looks over the webs that remain. She pokes it with her cooled off tube of metal. It clinks like metal on metal. Finally, she picks it up and examines it. (Dagger +1 Frost) She likes it and keeps it.</p><p></p><p>They turn to their left and find shelves with urns on them. Some are knocked over and lacking ashes. They still avoid them and do not touch them. Next they go down a long set of stairs. At the bottom are stairs that lead up. Diana decides to climb these and the stairs go up a long way. Finally at 70 feet, they reach a small 15x15 foot room. On the ceiling is a trap door. It is searched for traps and when she feels a cold chill coming from it, she decides it is not worth it and they retreat (lead to outside where it is beginning to snow again).</p><p></p><p>Returning to the stairs they cross the web entrance to enter a large room. Here there three sarcophagi and a statue. Diana searches the statue and finds a sliding panel with healing potions. She takes them all.</p><p></p><p>Still fearing what may be within the sarcophagi they move past them. There is a long dark narrow ramp leading down from an exit here. Uncertain, Diana purposely hesitates and allows Charger to go first. A grease trap is triggered by he luckily avoids falling and sliding down the long hallway. Fearful of a pit trap or worse at the base, they turn back and retrace their steps past the webs.</p></blockquote><p></p>
[QUOTE="megamania, post: 6873524, member: 9255"] THE MORGRAVE ADVENTURES “05 ELDEEN” SEGMENT 47 “THE CRYPT’S FOURTH AREA” 04/03/16 VULT 22, 1000 RUINS NEAR THE GLOAMING They enter a short hallway and encounter thick webs. Very thick webs. They want to burn the webs down but no one has open flames, only light spells. Diana pulls out a small metal tube and casts Heat metal on it. She tosses it into the webs hoping to somehow burn them down. Instead it alerts the local residents that something is here. Several swarms of small black spiders charge first to the glowing rod then to the group. “Crap!” calls out Kar-Draith as the creatures swarm over his clawed feet. “Romeo! Take care!” calls out the old man. Charger tries to slice the creatures with his built in armblade. “They are immune to me! How?” That gets Taylor to shake his head. Obviously not the brains of the group he decides as he tries to move backwards while calling up an acid spell. Spiders are everywhere! Thousands…. Hundreds of thousands of small spiders spread over them. Kar-Draith is overwhelmed by the moving mass. Gears tries to scoop up and chew on them as they try to reach his creator. It is not long before they cover her and everyone else. Trying not to panic, Kar-Draith does what he can to step and stomp on them. Unseen by them, the heating up rod touches something other than a web within the mess and a flame erupts and burns the webs nearest to it. Acid, magic Missile spells and stomping and crunching continues for over a minute until enough is enough and the spiders flee into cracks and crevasses in the floor and walls. Returning to where the webs were, they find several items revealed, including a mound of webs that did not burn. Charger avoids that spot. He find a pouch , mostly burned away, that contained silver coins. He is quick to pocket these. Kar-Draith overlooks the mound of webs when he spots old damaged armor with what looks like a newly forged helmet. It has black and white swirls that move along the edges and face plate. He pockets this believing he cannot sell it but it must be magical (Cursed item- Helm of Opposite Alignment). Diana looks over the webs that remain. She pokes it with her cooled off tube of metal. It clinks like metal on metal. Finally, she picks it up and examines it. (Dagger +1 Frost) She likes it and keeps it. They turn to their left and find shelves with urns on them. Some are knocked over and lacking ashes. They still avoid them and do not touch them. Next they go down a long set of stairs. At the bottom are stairs that lead up. Diana decides to climb these and the stairs go up a long way. Finally at 70 feet, they reach a small 15x15 foot room. On the ceiling is a trap door. It is searched for traps and when she feels a cold chill coming from it, she decides it is not worth it and they retreat (lead to outside where it is beginning to snow again). Returning to the stairs they cross the web entrance to enter a large room. Here there three sarcophagi and a statue. Diana searches the statue and finds a sliding panel with healing potions. She takes them all. Still fearing what may be within the sarcophagi they move past them. There is a long dark narrow ramp leading down from an exit here. Uncertain, Diana purposely hesitates and allows Charger to go first. A grease trap is triggered by he luckily avoids falling and sliding down the long hallway. Fearful of a pit trap or worse at the base, they turn back and retrace their steps past the webs. [/QUOTE]
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