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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6880835" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“05 ELDEEN”</p><p>SEGMENT 53</p><p>“THE CRYPT’S ELEVENTH AND TWELTH AREAS”</p><p>04/09/16</p><p> </p><p>VULT 24, 1000 RUINS NEAR THE GLOAMING</p><p></p><p>Looking around briefly they find nothing of interest so they move onto the next area. They come to dark stairs that lead down. They take the stairs carefully. The light spells still only give about a fifteen foot viewing space. Gears walks just ahead of the light using his darkvision.</p><p></p><p>The homunculus walks slowly ahead of the team scouting for trouble. It finds it. Another Flesh Golem. Once more he finds himself in trouble but Diana and Charger rush up back him up. Kar-Draith attacks from the distance with his bow that was enhanced by the artificer. Taylor holds back in case anything else attacks- something he can use his magics against.</p><p></p><p>Learning it’s weaknesses now from the prior battle, they make short work of it.</p><p></p><p>Moving along deeper into that room they set off a trap. Dozens of little needles are fired by are easily deflected off of Gear’s and Charger’s metal framework.</p><p></p><p>They decide not to search the stone coffins any further. Hopefully the book they seek is not within a sarcophagi. If so…. What a waste of time and energy.</p><p></p><p>They decide to go through the doorway at the bottom of the stairs they skipped when the golem attacked.</p><p></p><p>They face a large locked door. Diana cannot open it and found no traps. Charger does what Hardfist used to do- non-magical or skilled door opener. He breaks down with a loud crash.</p><p></p><p>Taylor swallows hard. If there is anything on the other side of that door, it is aware of them now.</p><p></p><p>As before, Gears goes in first with Diana’s light spell revealing everything directly behind her creation. His metal paws click on the black marble floor. Dark Grey marble columns appear near by. They carefully and slowly walk down the hallway lined with columns on the side. At the end of the hallway is a large stone raised sarcophagi. On the surface is a raised stone image of a woman in full plate armor with a large shield and sword.</p><p></p><p>Diana insists on opening this one. It takes time but the lid is removed. She grows pale looking inside the open sarcophagi. It is empty. No body. No armor. No weapons. No coins. No items. And worse- There are no cobwebs, no dust, no signs of anything. It is as if the sarcophagi is cleaned carefully daily.</p><p></p><p>She looks around for another few minutes then they move to explore the next area.</p><p></p><p>Trying the door, a fiery burst of energy is released. The door is forced open and Gears leads the way.</p><p></p><p>“What do you see?” asks Taylor and Kar-Draith.</p><p></p><p>“A rusted…. Metal (?) floor….” She passes on.</p><p></p><p>She goes in and looks around. She finds a secret panel and opens it. Inside is a cut off mummified hand. On it is a magical ring (Protection +1). Satisfied she has found everything she turns and they leave.</p></blockquote><p></p>
[QUOTE="megamania, post: 6880835, member: 9255"] THE MORGRAVE ADVENTURES “05 ELDEEN” SEGMENT 53 “THE CRYPT’S ELEVENTH AND TWELTH AREAS” 04/09/16 VULT 24, 1000 RUINS NEAR THE GLOAMING Looking around briefly they find nothing of interest so they move onto the next area. They come to dark stairs that lead down. They take the stairs carefully. The light spells still only give about a fifteen foot viewing space. Gears walks just ahead of the light using his darkvision. The homunculus walks slowly ahead of the team scouting for trouble. It finds it. Another Flesh Golem. Once more he finds himself in trouble but Diana and Charger rush up back him up. Kar-Draith attacks from the distance with his bow that was enhanced by the artificer. Taylor holds back in case anything else attacks- something he can use his magics against. Learning it’s weaknesses now from the prior battle, they make short work of it. Moving along deeper into that room they set off a trap. Dozens of little needles are fired by are easily deflected off of Gear’s and Charger’s metal framework. They decide not to search the stone coffins any further. Hopefully the book they seek is not within a sarcophagi. If so…. What a waste of time and energy. They decide to go through the doorway at the bottom of the stairs they skipped when the golem attacked. They face a large locked door. Diana cannot open it and found no traps. Charger does what Hardfist used to do- non-magical or skilled door opener. He breaks down with a loud crash. Taylor swallows hard. If there is anything on the other side of that door, it is aware of them now. As before, Gears goes in first with Diana’s light spell revealing everything directly behind her creation. His metal paws click on the black marble floor. Dark Grey marble columns appear near by. They carefully and slowly walk down the hallway lined with columns on the side. At the end of the hallway is a large stone raised sarcophagi. On the surface is a raised stone image of a woman in full plate armor with a large shield and sword. Diana insists on opening this one. It takes time but the lid is removed. She grows pale looking inside the open sarcophagi. It is empty. No body. No armor. No weapons. No coins. No items. And worse- There are no cobwebs, no dust, no signs of anything. It is as if the sarcophagi is cleaned carefully daily. She looks around for another few minutes then they move to explore the next area. Trying the door, a fiery burst of energy is released. The door is forced open and Gears leads the way. “What do you see?” asks Taylor and Kar-Draith. “A rusted…. Metal (?) floor….” She passes on. She goes in and looks around. She finds a secret panel and opens it. Inside is a cut off mummified hand. On it is a magical ring (Protection +1). Satisfied she has found everything she turns and they leave. [/QUOTE]
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