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<blockquote data-quote="Finley DaDum" data-source="post: 2267677" data-attributes="member: 30376"><p><strong>Leothan's notes on session #1</strong></p><p></p><p>Thanks for writing this up Chimera, I will add some comments here within the next few days. I will probably keep my notes pretty short, you covered it well, and Leothan isn't as much of a writer as Talent. If anyone out there ends up reading our adventures feel free to comment on my entries and style of writing in the end I would like take this as an opportunity to improve my skills in this area.</p><p> </p><p>Leothans Journal:</p><p> </p><p>10th of Greening:</p><p>Finally the day of my investiture, I took my vows today and formally pledged my life to the service of Pelor, the unending light. My former mentor and teacher, Valishan Liadon looked on along with my Mother and Xilo a freind who has also recently completed training of her own.</p><p> </p><p>Mother presented me with a massive Morlandan sheepdog, she has trained and named Gandalf. I think she still sees me as a the little boy who got lost at night. Still Gandalf's presence will be nice, reminds me of his dam, my Mother's constant companion Alabaster.</p><p> </p><p> </p><p>11th of Greening: </p><p>I recieved a vision last night. I saw the world laid below me and felt as it stood next to Pelor as he watched over the world. Throughout the world I saw patchs of Darkness, warring with Pelor's constant light. My eyes sought out my home, the 2 lonely Isles far to the west of the worlds largest continent. There lie the Morlandas so far from the rest of the world that locals just refer to them as the north and south islands. As I focus on the islands I notice Branbury Port my current location, then to the west my hometown Sunden, finally my eyes are drawn south where a patch of darkness threatens the town Fairhill nestled between Sweet Lake and the Ridgewood.</p><p> </p><p>When I awoke I sought out Valishan and Bishop Theridon, we talked of my vision and its meaning. They have agreed that I should go Fairhill and bring Pelor's light there currently the post is vacant. The worship of the Four Winds still holds sway here, the superstitions and old ways still strong. Though we do not wish to suplant these religions the word of Pelor should bring more hope and love these poor villagers.</p><p> </p><p>Xilo has volunteered to accompany me, and I am very pleased. The rumors I have heard all speak of growing darkness within the Ridgewood, Bandits and like most certainly and my vision leads me to fear worse. I have seen Xilo at practice with her massive 2-handed sword, things almost as big as she is, but she wields it with sure ease and power, her presence will be appreciated.</p><p> </p><p> </p><p>12th of Greening:</p><p>Xilo and I purchased supplies for our journey today. At noon I offered up a short prayer to Pelor and as I looked skyward, an eagle descended in lazy circle finally perching on the sign for a local tavern, the Ragamuffin Rat. A sign from Pelor surely, we entered and noticed a single occupant, a Yehmeni and surely not a local.</p><p> </p><p>I struck up a conversation with him, learing he was from Behrundt and named Artemis d'Sloque. He's freindly, though seems more interested in Xilo, but he is talkative. Artemis is awaiting the arrival of someone and then they are headed for Fairhill, a coincidence perhaps but Pelor provides.</p><p> </p><p> </p><p>13th of Greening:</p><p>The contact Artemis' was awaiting arrived, a young local Cylexia Crossiton she brought with her a Scholam trained wizard and halfling by the name of Nok he looks to be druid though from a sect more ordered than the one Mother confers with. The Wizard goes by the name of Talent, bit of boast taking a name like that but he seems like he can back it up. As we meet I jokingly refer to Artemis as an "old" freind not sure if Talent got the joke though seems overly serious at times.</p><p> </p><p>Cylexia takes the lead here she has information on a Wizard named Eralion who died a few years back. Seems he may have left some things behind in his keep and she thinks she can get in, claims that most of his stuff was locked away but she can get past these protections. Though she's not sure rumors mention that he might have dabbled in the necromantic arts, my purpose for going there surely or at least one reason. We talk back and forth and we agree we shall all go together to investigate.</p><p> </p><p>Cylexia leaves to gather information seems that there is another interested party, a former apprentice of Eralion's named Vortigren, he is wanted for questioning in relation to a fire here in Branbury Port. Cylexia returns frustrated with her conversation with the Wardenry commander Mikoros Bentos. Not surprising Bentos is an officious oaf, who likes to have his ego stroked and Cylexia seems somewhat blunt when it comes to conversation. I offer to talk to Bentos and Lex is happy for anything I can do. I am able to pry loose more information, though I must admit I have to name drop a little, mentioning Valishan and implying that the Riders of the Long Road may have interest in the case. We know a little more Vortigren was the likely culprit in the fire and he is believed to be tied to a pirate clan called the Sea Snakes, orcs by race and slavers by profession. They likely helped him to escape Branbury Port.</p><p> </p><p> </p><p>14th of Greening:</p><p>We set of early in the morning there is debate about taking an overland route or sticking to the roads. Cylexia argues for the overland route touting her skills and Nok's but the rest of us are hardly trained for that sort of travel. To be honest I also argue for the route so that I can stop in to visit mother outside of Sunden which lies along our route.</p><p> </p><p>We lunch in Duelle and I make a freind of a local bartender there more rumors of Bandits on the roads between Sweetlake and the Ridgewood. We stop for the Day at the temple of the Four Winds, it is a safe place to rest. We are warned that the temple of Xib Muhc on the outskirts of Minden Town is not safe. This confirms suspicions that have been rumored within the Church of Pelor that the Sacrafices they practice are not entirely voluntary. I am pleased to see that none of the party partakes of the various entertainments offered here, though not forbidden by the church they are a distraction that we do not need right now.</p><p> </p><p> </p><p>15th of Greening:</p><p>We agree to travel overland today as the countryside is mostly plains and we can save some time cutting the route to Minden Town as well as stay south of the Xib Muhc temple. Nok is able to gather a few berries though it is early in the year, I assume he wants to make into Goodberries I wonder if he would be interested in Mom's recipe for goodberry travel bars between the honey, goodberries and apples I was salivating just thinking of em.</p><p> </p><p>We arrive in Minden Town in the afternoon, we get a little more information on the Bandits in the Fairhill area. We pick up more rumors about the area we are headed. Lex and Artemis have a more interesting time apparently at a local bar.</p><p> </p><p> </p><p>16th of Greening: </p><p>Nok gathered more information from some impressive looking warhorses stabled in the inn we were staying in last night. We arrive at Bryden Farm and partake of their hospitality, I remember the oldest girls though the youngest was born after I left Sunden to travel with Valishan. I enjoyed helping the Brydens with the early morning chores its good to rise early with work to do. </p><p> </p><p>17th of Greening:</p><p>We travel to Sunded just a few miles away and decide to make a short day of it, I bring Talent and Xilo out to see my mother and beg some berries for Nok. After a filling lunch and refills of Honeymead, mom's speciality, we head back to Sunden. Cylexia's brusque style has put off some of the townsfolk, they seems much more impressed with Talent, when he returns. I am happy to shrink to the background half these biddy's want to marry me off to their daughters. Talent and Lex get more information on Eralion and Fairhill. I am most intrigued by the defacto leader of Fairhill, Shandril Devandrassea, an elfin priestess of Wenta (one of the Four Winds). She could be a rival or an ally, also has a history with Eralion, she has reacted very badly to his name we must tread carefully there.</p><p> </p><p>Just as we were settling in for the night, two young travellers burst into the Ciderhouse. They told a horrid tale of finding the Bryden's murdered, we agree to investigate immediatly and are able to calm the townsfolk. As we leave the Ciderhouse, Cylexia's quick eyes pick out a bird in flight, I would have made nothing of it but Talent suspects a spy and his spell and Lex's arrow bring the bird down. Their quick reactions are amazing I find myself hoping I won't dissapoint my companions, still I worry, I did not excell in my combat classes and I fear I may not be up to the task. The "bird" showed its true form in its death throes, an a Imp! Vortigren is consorting with creatures from the Abyss.</p><p> </p><p>My Description of the Battle at Bryden Farm to follow soon.</p></blockquote><p></p>
[QUOTE="Finley DaDum, post: 2267677, member: 30376"] [b]Leothan's notes on session #1[/b] Thanks for writing this up Chimera, I will add some comments here within the next few days. I will probably keep my notes pretty short, you covered it well, and Leothan isn't as much of a writer as Talent. If anyone out there ends up reading our adventures feel free to comment on my entries and style of writing in the end I would like take this as an opportunity to improve my skills in this area. Leothans Journal: 10th of Greening: Finally the day of my investiture, I took my vows today and formally pledged my life to the service of Pelor, the unending light. My former mentor and teacher, Valishan Liadon looked on along with my Mother and Xilo a freind who has also recently completed training of her own. Mother presented me with a massive Morlandan sheepdog, she has trained and named Gandalf. I think she still sees me as a the little boy who got lost at night. Still Gandalf's presence will be nice, reminds me of his dam, my Mother's constant companion Alabaster. 11th of Greening: I recieved a vision last night. I saw the world laid below me and felt as it stood next to Pelor as he watched over the world. Throughout the world I saw patchs of Darkness, warring with Pelor's constant light. My eyes sought out my home, the 2 lonely Isles far to the west of the worlds largest continent. There lie the Morlandas so far from the rest of the world that locals just refer to them as the north and south islands. As I focus on the islands I notice Branbury Port my current location, then to the west my hometown Sunden, finally my eyes are drawn south where a patch of darkness threatens the town Fairhill nestled between Sweet Lake and the Ridgewood. When I awoke I sought out Valishan and Bishop Theridon, we talked of my vision and its meaning. They have agreed that I should go Fairhill and bring Pelor's light there currently the post is vacant. The worship of the Four Winds still holds sway here, the superstitions and old ways still strong. Though we do not wish to suplant these religions the word of Pelor should bring more hope and love these poor villagers. Xilo has volunteered to accompany me, and I am very pleased. The rumors I have heard all speak of growing darkness within the Ridgewood, Bandits and like most certainly and my vision leads me to fear worse. I have seen Xilo at practice with her massive 2-handed sword, things almost as big as she is, but she wields it with sure ease and power, her presence will be appreciated. 12th of Greening: Xilo and I purchased supplies for our journey today. At noon I offered up a short prayer to Pelor and as I looked skyward, an eagle descended in lazy circle finally perching on the sign for a local tavern, the Ragamuffin Rat. A sign from Pelor surely, we entered and noticed a single occupant, a Yehmeni and surely not a local. I struck up a conversation with him, learing he was from Behrundt and named Artemis d'Sloque. He's freindly, though seems more interested in Xilo, but he is talkative. Artemis is awaiting the arrival of someone and then they are headed for Fairhill, a coincidence perhaps but Pelor provides. 13th of Greening: The contact Artemis' was awaiting arrived, a young local Cylexia Crossiton she brought with her a Scholam trained wizard and halfling by the name of Nok he looks to be druid though from a sect more ordered than the one Mother confers with. The Wizard goes by the name of Talent, bit of boast taking a name like that but he seems like he can back it up. As we meet I jokingly refer to Artemis as an "old" freind not sure if Talent got the joke though seems overly serious at times. Cylexia takes the lead here she has information on a Wizard named Eralion who died a few years back. Seems he may have left some things behind in his keep and she thinks she can get in, claims that most of his stuff was locked away but she can get past these protections. Though she's not sure rumors mention that he might have dabbled in the necromantic arts, my purpose for going there surely or at least one reason. We talk back and forth and we agree we shall all go together to investigate. Cylexia leaves to gather information seems that there is another interested party, a former apprentice of Eralion's named Vortigren, he is wanted for questioning in relation to a fire here in Branbury Port. Cylexia returns frustrated with her conversation with the Wardenry commander Mikoros Bentos. Not surprising Bentos is an officious oaf, who likes to have his ego stroked and Cylexia seems somewhat blunt when it comes to conversation. I offer to talk to Bentos and Lex is happy for anything I can do. I am able to pry loose more information, though I must admit I have to name drop a little, mentioning Valishan and implying that the Riders of the Long Road may have interest in the case. We know a little more Vortigren was the likely culprit in the fire and he is believed to be tied to a pirate clan called the Sea Snakes, orcs by race and slavers by profession. They likely helped him to escape Branbury Port. 14th of Greening: We set of early in the morning there is debate about taking an overland route or sticking to the roads. Cylexia argues for the overland route touting her skills and Nok's but the rest of us are hardly trained for that sort of travel. To be honest I also argue for the route so that I can stop in to visit mother outside of Sunden which lies along our route. We lunch in Duelle and I make a freind of a local bartender there more rumors of Bandits on the roads between Sweetlake and the Ridgewood. We stop for the Day at the temple of the Four Winds, it is a safe place to rest. We are warned that the temple of Xib Muhc on the outskirts of Minden Town is not safe. This confirms suspicions that have been rumored within the Church of Pelor that the Sacrafices they practice are not entirely voluntary. I am pleased to see that none of the party partakes of the various entertainments offered here, though not forbidden by the church they are a distraction that we do not need right now. 15th of Greening: We agree to travel overland today as the countryside is mostly plains and we can save some time cutting the route to Minden Town as well as stay south of the Xib Muhc temple. Nok is able to gather a few berries though it is early in the year, I assume he wants to make into Goodberries I wonder if he would be interested in Mom's recipe for goodberry travel bars between the honey, goodberries and apples I was salivating just thinking of em. We arrive in Minden Town in the afternoon, we get a little more information on the Bandits in the Fairhill area. We pick up more rumors about the area we are headed. Lex and Artemis have a more interesting time apparently at a local bar. 16th of Greening: Nok gathered more information from some impressive looking warhorses stabled in the inn we were staying in last night. We arrive at Bryden Farm and partake of their hospitality, I remember the oldest girls though the youngest was born after I left Sunden to travel with Valishan. I enjoyed helping the Brydens with the early morning chores its good to rise early with work to do. 17th of Greening: We travel to Sunded just a few miles away and decide to make a short day of it, I bring Talent and Xilo out to see my mother and beg some berries for Nok. After a filling lunch and refills of Honeymead, mom's speciality, we head back to Sunden. Cylexia's brusque style has put off some of the townsfolk, they seems much more impressed with Talent, when he returns. I am happy to shrink to the background half these biddy's want to marry me off to their daughters. Talent and Lex get more information on Eralion and Fairhill. I am most intrigued by the defacto leader of Fairhill, Shandril Devandrassea, an elfin priestess of Wenta (one of the Four Winds). She could be a rival or an ally, also has a history with Eralion, she has reacted very badly to his name we must tread carefully there. Just as we were settling in for the night, two young travellers burst into the Ciderhouse. They told a horrid tale of finding the Bryden's murdered, we agree to investigate immediatly and are able to calm the townsfolk. As we leave the Ciderhouse, Cylexia's quick eyes pick out a bird in flight, I would have made nothing of it but Talent suspects a spy and his spell and Lex's arrow bring the bird down. Their quick reactions are amazing I find myself hoping I won't dissapoint my companions, still I worry, I did not excell in my combat classes and I fear I may not be up to the task. The "bird" showed its true form in its death throes, an a Imp! Vortigren is consorting with creatures from the Abyss. My Description of the Battle at Bryden Farm to follow soon. [/QUOTE]
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