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<blockquote data-quote="Chimera" data-source="post: 2268749" data-attributes="member: 2002"><p>Talent’s Journal (Session 2)</p><p></p><p>17th Greening</p><p></p><p>We take Vortigren back to the farmhouse and tie him to a chair. We make sure that he sees his handiwork there and how unhappy we are with this situation. We remove all his possessions and collect the bodies and horses of his comrades. I feel somewhat like a bandit in relieving him of all his possessions, but I’ll get over it.</p><p></p><p>While Nok, the dogs and I keep a close eye on Vortigren, the rest of the group goes out into the farmyard to bury the dead. We slaughter the pigs and bury them too. Several comments about how it will be a while before any of us eat pork.</p><p></p><p>Two of the girls are missing. This is a major concern for us. We question Vortigren and he tells us that two slaver companions of his have taken them. Acting suspiciously cooperative, he reveals that he knows where they are headed. We try to get some rest here while taking shifts to watch this guy, planning to head into Sunden in the morning.</p><p></p><p>Vortigren is not in possession of his spell book. Interesting. He must have hidden it somewhere. While that would have been a most valuable prize, I am somewhat comforted by the knowledge that he may not have as many spells memorized. The Brydens clearly fought hard and I suspect that he had to use a number of spells on them. </p><p></p><p>On the other hand, I found a couple of interesting scrolls on Vortigren. Three spells of <em>Animate Dead</em> and one to summon undead creatures. Evil spells, these. Leothan asked me about the scrolls. I tell him that they needed further study, but could be very valuable if sold. I refrained from telling him precisely what they were.</p><p></p><p></p><p>18th Greening</p><p></p><p>Vortigren continues to sing like a canary. We take him in to Sunden where the locals want to execute him on the spot. It takes a lot of convincing to get them to hold him for the Wardenry. Pulling out Vortigren’s purse, I pay the townspeople 62 silver (from Vortigren's purse) for the trouble of guarding him. But the situation is not good there and we still have our doubts as to whether or not he will be alive when the Wardenry arrive. I tell them that we will hold them personally responsible, but that doesn’t go over well.</p><p></p><p>The next step is to get some horses. We picked up three black riding horses from Vortigren and his companions, but they are temperamental and not easily handled. We try to get two more in Sunden, but it’s the same old mob mentality. It isn’t until I slap three small gems on the table that someone wakes up and offers us a couple of old nags. They’ll have to do. We saddle up and head for Widow’s Ford bridge, intending to intercept the two half-Orc slavers.</p><p></p><p>We arrive at the bridge and set up camp in a thicket. We get some rest and scout out the area. Around nightfall, two Wardens come along. Sergeant Drin and Corporal Robyn. Was quite a heart-stopper for us, as we had been waiting for two slavers and didn’t recognize these men until they got very close. We speak to them for a while and convince them to send Corporal Robyn back to Sunden to take custody of Vortigren. Would have been more comfortable if both of them had gone, but Sergeant Drin was intent on relieving a garrison down the road. Before they leave, they warn us that Orcs have been raiding the area.</p><p></p><p>We take up positions in a large triangular pattern, hoping to spot the slavers as they come down the road or along the river. Somehow, Artemis and Lex again end up in the point position and we have the same problem as at the farm. No signals sent, no waiting for backup, they simply start shooting and engage the slavers while the rest of us are nowhere near. Fools are going to get themselves killed doing that.</p><p></p><p>I break from the camp and run up the road across the bridge, arriving just after one of the slavers is killed. The other attempts to charge through the brush on his horse to recover his fallen friend. An even bigger fool, way too overconfident. We surround him, but he holds a knife to Hyacinth’s throat and attempts to talk his way out. No way we’re going to let him go with the girl. Leothan negotiates for the surrender of Hyacinth. We won’t kill him if he gives her to us. But the half-Orc wants a message his companion was carrying and won’t leave without it. We let him recover the message, he releases Hyacinth and starts to leave.</p><p></p><p>Nok casts a spell on some brush as the half-Orc passes close and it springs up and entangles the half-Orc. I was somewhat annoyed, as my interpretation of the agreement was that we would let the half-Orc go. I believed that we were not living up to our word. But Leothan’s interpretation was only that we would not kill the half-Orc, not that we would let him go. I’m still unhappy with this, as I had personally stated that we would let him go. I’m going to have to watch my words more carefully if my companions are not willing to keep my promises.</p><p></p><p>Anyway, the half-Orc was thrashing his way through the growth, nearing the edge of it when I hit him with a weakening spell. His strength sapped, he was unable to free himself. By this time, Xilo and Lex arrived and the half-Orc surrendered.</p><p></p><p>We returned to Sunden, our prisoner in tow. Returning the girls to a relative (along with the few family possessions we had held on to for safe keeping), we took our prisoner to Corporal Robyn.</p><p></p><p></p><p>19th Greening</p><p></p><p>Satiating the town of Sunden’s desire for blood, Corporal Robyn executed the slaver for his crimes. Although I had argued for bringing him to Mindentown for justice, Corporal Robyn felt that his crimes were clear and that the people of Sunden needed to see some justice done. Can’t say as I disagreed with him.</p><p></p><p>(As an aside, once this path had become clear, I spoke privately to the corporal. I told him of the Animate Dead scrolls that I had taken off Vortigren and suggested that true justice would be to return to the farm, tie up Vortigren and the slaver, animate the dead Pigs and let justice be done. A shiver and an odd look from the corporal was his only response. I laughed and told him that it was just an idea.)</p><p></p><p>We volunteered to ride to Mindentown with the corporal. He didn’t want our company, but we were quite insistent. No way that we were going to see Vortigren escape custody now. A day’s ride took us to Mindentown, where Vortigren was left in the hands of the Deputy Warden there.</p><p></p><p></p><p>20th Greening</p><p></p><p>We headed back to Sunden, then on toward Fairhill.</p><p></p><p><End of Session 2></p></blockquote><p></p>
[QUOTE="Chimera, post: 2268749, member: 2002"] Talent’s Journal (Session 2) 17th Greening We take Vortigren back to the farmhouse and tie him to a chair. We make sure that he sees his handiwork there and how unhappy we are with this situation. We remove all his possessions and collect the bodies and horses of his comrades. I feel somewhat like a bandit in relieving him of all his possessions, but I’ll get over it. While Nok, the dogs and I keep a close eye on Vortigren, the rest of the group goes out into the farmyard to bury the dead. We slaughter the pigs and bury them too. Several comments about how it will be a while before any of us eat pork. Two of the girls are missing. This is a major concern for us. We question Vortigren and he tells us that two slaver companions of his have taken them. Acting suspiciously cooperative, he reveals that he knows where they are headed. We try to get some rest here while taking shifts to watch this guy, planning to head into Sunden in the morning. Vortigren is not in possession of his spell book. Interesting. He must have hidden it somewhere. While that would have been a most valuable prize, I am somewhat comforted by the knowledge that he may not have as many spells memorized. The Brydens clearly fought hard and I suspect that he had to use a number of spells on them. On the other hand, I found a couple of interesting scrolls on Vortigren. Three spells of [i]Animate Dead[/i] and one to summon undead creatures. Evil spells, these. Leothan asked me about the scrolls. I tell him that they needed further study, but could be very valuable if sold. I refrained from telling him precisely what they were. 18th Greening Vortigren continues to sing like a canary. We take him in to Sunden where the locals want to execute him on the spot. It takes a lot of convincing to get them to hold him for the Wardenry. Pulling out Vortigren’s purse, I pay the townspeople 62 silver (from Vortigren's purse) for the trouble of guarding him. But the situation is not good there and we still have our doubts as to whether or not he will be alive when the Wardenry arrive. I tell them that we will hold them personally responsible, but that doesn’t go over well. The next step is to get some horses. We picked up three black riding horses from Vortigren and his companions, but they are temperamental and not easily handled. We try to get two more in Sunden, but it’s the same old mob mentality. It isn’t until I slap three small gems on the table that someone wakes up and offers us a couple of old nags. They’ll have to do. We saddle up and head for Widow’s Ford bridge, intending to intercept the two half-Orc slavers. We arrive at the bridge and set up camp in a thicket. We get some rest and scout out the area. Around nightfall, two Wardens come along. Sergeant Drin and Corporal Robyn. Was quite a heart-stopper for us, as we had been waiting for two slavers and didn’t recognize these men until they got very close. We speak to them for a while and convince them to send Corporal Robyn back to Sunden to take custody of Vortigren. Would have been more comfortable if both of them had gone, but Sergeant Drin was intent on relieving a garrison down the road. Before they leave, they warn us that Orcs have been raiding the area. We take up positions in a large triangular pattern, hoping to spot the slavers as they come down the road or along the river. Somehow, Artemis and Lex again end up in the point position and we have the same problem as at the farm. No signals sent, no waiting for backup, they simply start shooting and engage the slavers while the rest of us are nowhere near. Fools are going to get themselves killed doing that. I break from the camp and run up the road across the bridge, arriving just after one of the slavers is killed. The other attempts to charge through the brush on his horse to recover his fallen friend. An even bigger fool, way too overconfident. We surround him, but he holds a knife to Hyacinth’s throat and attempts to talk his way out. No way we’re going to let him go with the girl. Leothan negotiates for the surrender of Hyacinth. We won’t kill him if he gives her to us. But the half-Orc wants a message his companion was carrying and won’t leave without it. We let him recover the message, he releases Hyacinth and starts to leave. Nok casts a spell on some brush as the half-Orc passes close and it springs up and entangles the half-Orc. I was somewhat annoyed, as my interpretation of the agreement was that we would let the half-Orc go. I believed that we were not living up to our word. But Leothan’s interpretation was only that we would not kill the half-Orc, not that we would let him go. I’m still unhappy with this, as I had personally stated that we would let him go. I’m going to have to watch my words more carefully if my companions are not willing to keep my promises. Anyway, the half-Orc was thrashing his way through the growth, nearing the edge of it when I hit him with a weakening spell. His strength sapped, he was unable to free himself. By this time, Xilo and Lex arrived and the half-Orc surrendered. We returned to Sunden, our prisoner in tow. Returning the girls to a relative (along with the few family possessions we had held on to for safe keeping), we took our prisoner to Corporal Robyn. 19th Greening Satiating the town of Sunden’s desire for blood, Corporal Robyn executed the slaver for his crimes. Although I had argued for bringing him to Mindentown for justice, Corporal Robyn felt that his crimes were clear and that the people of Sunden needed to see some justice done. Can’t say as I disagreed with him. (As an aside, once this path had become clear, I spoke privately to the corporal. I told him of the Animate Dead scrolls that I had taken off Vortigren and suggested that true justice would be to return to the farm, tie up Vortigren and the slaver, animate the dead Pigs and let justice be done. A shiver and an odd look from the corporal was his only response. I laughed and told him that it was just an idea.) We volunteered to ride to Mindentown with the corporal. He didn’t want our company, but we were quite insistent. No way that we were going to see Vortigren escape custody now. A day’s ride took us to Mindentown, where Vortigren was left in the hands of the Deputy Warden there. 20th Greening We headed back to Sunden, then on toward Fairhill. <End of Session 2> [/QUOTE]
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