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<blockquote data-quote="Chimera" data-source="post: 2604519" data-attributes="member: 2002"><p><strong>Session 5</strong></p><p></p><p>23rd Greening, 284</p><p></p><p>We returned to Fairhill after the battle, showing off our trophies. The townspeople were quite excited and quickly jumped to the conclusion that the difficulties were over and they could go about their business. We were astonished. There we were, looking much the worse for wear and carrying an unconscious and wounded friend, and these people ignored us when we said that it wasn’t over yet!</p><p></p><p>While I quickly retired to the Inn to rest up in case the Orcs decided to retaliate against the town during the night, Nok went to see the magistrate to let him know what was going on.</p><p></p><p>The rest of the group sought healing at the God houses, which were deserted. Eventually, they found Kord, a cleric of Kord, who offered them aid. He also offered them some magic corn cakes, which have a healing effect.</p><p></p><p></p><p>24th Greening, 284</p><p></p><p>We all got up early and headed out of town before dawn, hoping to get out of town before anyone noticed. While we prepared our spells, Lex tried to convince the halfling locals that their settlement wasn’t safe, but they were determined to remain in their houses. Oh well, you can’t rescue some people from themselves.</p><p></p><p>Well down the path to the Keep, we find a few hastily prepared traps, but Lex and Artemis easily spot them and we just go around them.</p><p></p><p>Arriving at the Keep, we sent Lex and Artemis forward to scout. After some time spent circling the place, they returned to report that there were guards on the palisades and signs of the occasional outside patrol. Unfortunately for us, Artemis reports that the tower door that we used last time is probably trapped. Looks like we’re going to need to find another way in.</p><p></p><p>More unfortunately, this is where we all fell to bickering, spending over an hour arguing about how best to gain entry. For some foolish reason, Lex kept insisting that she station herself up a tree along our likely line of retreat, to act as a sniper. Made no sense to me at all. Not only would she be largely removing herself from the fight, but if our retreat in that direction got cut off, she’d be trapped on her own. For her part, Xilo argued that she should expand to her full size and then lift us, one at a time, onto the wall. This was even more foolhardy, as we would be appearing one at a time for the full viewing pleasure of the assembled forces inside, without having any cover or avenue of escape. Damn them, but the two fools kept up this nonsense until I was nearly certain that the Orcs had heard us.</p><p></p><p>In the end, they finally accepted my plan, which was to have Nok deliberately trigger the tower door trap, hoping to draw some attention in that direction, while the rest of us moved up to the palisade on the far side. After a short delay, Xilo would pull down a section of the palisade and we would rush in, do as much damage as we could, then make our escape.</p><p></p><p>Unfortunately, once again one of our fools made mincemeat of our plan.</p><p></p><p>After Xilo moved up and ripped open a section of the palisade, Artemis and Leothan rushed in to engage the Orcs. Lex and I moved up to provide supporting fire as Nok rounded the corner to join us. Initially, we seemed to have caught the Orcs off-guard, though their numbers were more than we had anticipated.</p><p></p><p>Then… rather than moving forward to engage the Orcs as needed, Xilo decided to be completely stupid. She continued ripping down sections of the palisade, later reasoning that we might *somehow* need a larger avenue of escape. This caught Leothan and Artemis completely off-guard and they immediately retreated toward the palisade rather than remain forward and be surrounded by Orcs. Damn that Xilo, but if she can’t learn the proper role of a warrior in battle, we’re seriously screwed.</p><p></p><p>At this point, all hell broke loose. Additional Orcs came out of the buildings. Zombies began to shamble forward from the far side of the keep and a scorpion opened fire from the tower. I managed to hit that Orc with a Magic Missile, but it wasn’t enough to stop his murderous fire.</p><p></p><p>As the Zombies come forward from the chapel, Leothan manages to turn them. Unfortunately, Tavik almost immediately appeared from the chapel and rallied the Zombies. Behind him, the worst imaginable thing appeared. A large bear skeleton, dripping with frost and ice. At the mere sight of it, I thought we were done for.</p><p></p><p>Fortunately for all of us, Leothan simply gripped his holy symbol harder, pulled himself up and shouted the most thunderous turning I have ever seen, the light of Pelor shining from his face and holy symbol! Amazing! Wondrous! The Icy bear thing exploded in a shower of ice and bone fragments and half the Zombies fell to dust. We might just have a chance after all!</p><p></p><p>But yet again, I am given cause for discouragement, as an Ogre and several Orcs emerge from the closest tower. The Ogre manages to catch Artemis hard with it’s club, sending him flying.</p><p></p><p>Redoubling our efforts as I give the call to retreat, Nok casts his entangle spell upon the tall grass of the keep, to little effect. I cast Ray of Enfeeblement on the Ogre, seriously weakening it as Xilo manages to catch it with a horrendous blow!</p><p></p><p>Sadly, no one listened to my call for a retreat. More shear boneheadedness! Xilo is being surrounded by Orcs while Artemis hides amid the rubble, trying to staunch his wounds and cease to be a target. Just then, the Orc barbarian joins the fray, running straight at Xilo and taking a mean swipe that drops her. Damn her hide. The only thing that saved her was that Lex, Leothan and I threw everything we had at the Orcs around her, taking out most of them in one clean sweep. At the same time, Tavok was the only enemy caught in Nok’s entangle, which prevented him from casting spells to aid his comrades.</p><p></p><p>The tide marginally turns in our favor, but I still believe that we need to retreat as soon as we can. Damn shame that my comrades are too excited to listen to reason.</p><p></p><p>As Leothan moves up to heal and rescue the fallen Xilo, a shot from the scorpion hits Artemis square in the chest and he goes down. No one can get to him to check on him or get him out of there, though, as the Ogre and a few remaining Orcs stand between him and the rest of us.</p><p></p><p>Then we get the break we need.</p><p></p><p>Tavok, unable to successfully cast any spells due to the grasses wrapping themselves tightly around him, calls off his few remaining soldiers and attempts to parley. He tells us that he’ll let us leave in peace if we give him the medallion that Lex carries. Lex then pulls out the fake medallion (Leothan having the real thing), holds it up and begins to negotiate with Tavok. The rest of us use this time to clear our heads and figure things out. Clearly we are NOT going to give him the real thing, but we are uncertain what we can do other than gather our fallen comrades and retreat.</p><p></p><p>Suddenly, Nok pulls an unexpected reserve of power out of his ass and throws another entangle spell (note: Dork Tower card use), which manages to catch the Ogre and Orcs. A lucky shot from my crossbow then drops the Ogre. Leothan, Lex and the newly refreshed Xilo hammer the Orcs and before we know it, the battle is over as Tavok breaks free and retreats to the chapel with his few surviving followers.</p><p></p><p>Damn me, but we did it. Despite everything, we did it.</p><p></p><p>Checking on Artemis, we find him on the very threshold of death. Three curing spells late and he’s barely able to walk.</p><p></p><p>Leaving the chapel alone, we search the closest tower, from which the Orcs had appeared. Inside, we find Lannet bound and tortured. Serves him right. We also find a small amount of treasure, a couple of filthy rugs which might be worth something when cleaned, and a lot of equipment. We take the lot and get the heck out of there as quickly as we can.</p><p></p><p>A long painful walk back to the halfling settlement and I collapse into a deep sleep.</p><p></p><p></p><p>End session 5</p></blockquote><p></p>
[QUOTE="Chimera, post: 2604519, member: 2002"] [b]Session 5[/b] 23rd Greening, 284 We returned to Fairhill after the battle, showing off our trophies. The townspeople were quite excited and quickly jumped to the conclusion that the difficulties were over and they could go about their business. We were astonished. There we were, looking much the worse for wear and carrying an unconscious and wounded friend, and these people ignored us when we said that it wasn’t over yet! While I quickly retired to the Inn to rest up in case the Orcs decided to retaliate against the town during the night, Nok went to see the magistrate to let him know what was going on. The rest of the group sought healing at the God houses, which were deserted. Eventually, they found Kord, a cleric of Kord, who offered them aid. He also offered them some magic corn cakes, which have a healing effect. 24th Greening, 284 We all got up early and headed out of town before dawn, hoping to get out of town before anyone noticed. While we prepared our spells, Lex tried to convince the halfling locals that their settlement wasn’t safe, but they were determined to remain in their houses. Oh well, you can’t rescue some people from themselves. Well down the path to the Keep, we find a few hastily prepared traps, but Lex and Artemis easily spot them and we just go around them. Arriving at the Keep, we sent Lex and Artemis forward to scout. After some time spent circling the place, they returned to report that there were guards on the palisades and signs of the occasional outside patrol. Unfortunately for us, Artemis reports that the tower door that we used last time is probably trapped. Looks like we’re going to need to find another way in. More unfortunately, this is where we all fell to bickering, spending over an hour arguing about how best to gain entry. For some foolish reason, Lex kept insisting that she station herself up a tree along our likely line of retreat, to act as a sniper. Made no sense to me at all. Not only would she be largely removing herself from the fight, but if our retreat in that direction got cut off, she’d be trapped on her own. For her part, Xilo argued that she should expand to her full size and then lift us, one at a time, onto the wall. This was even more foolhardy, as we would be appearing one at a time for the full viewing pleasure of the assembled forces inside, without having any cover or avenue of escape. Damn them, but the two fools kept up this nonsense until I was nearly certain that the Orcs had heard us. In the end, they finally accepted my plan, which was to have Nok deliberately trigger the tower door trap, hoping to draw some attention in that direction, while the rest of us moved up to the palisade on the far side. After a short delay, Xilo would pull down a section of the palisade and we would rush in, do as much damage as we could, then make our escape. Unfortunately, once again one of our fools made mincemeat of our plan. After Xilo moved up and ripped open a section of the palisade, Artemis and Leothan rushed in to engage the Orcs. Lex and I moved up to provide supporting fire as Nok rounded the corner to join us. Initially, we seemed to have caught the Orcs off-guard, though their numbers were more than we had anticipated. Then… rather than moving forward to engage the Orcs as needed, Xilo decided to be completely stupid. She continued ripping down sections of the palisade, later reasoning that we might *somehow* need a larger avenue of escape. This caught Leothan and Artemis completely off-guard and they immediately retreated toward the palisade rather than remain forward and be surrounded by Orcs. Damn that Xilo, but if she can’t learn the proper role of a warrior in battle, we’re seriously screwed. At this point, all hell broke loose. Additional Orcs came out of the buildings. Zombies began to shamble forward from the far side of the keep and a scorpion opened fire from the tower. I managed to hit that Orc with a Magic Missile, but it wasn’t enough to stop his murderous fire. As the Zombies come forward from the chapel, Leothan manages to turn them. Unfortunately, Tavik almost immediately appeared from the chapel and rallied the Zombies. Behind him, the worst imaginable thing appeared. A large bear skeleton, dripping with frost and ice. At the mere sight of it, I thought we were done for. Fortunately for all of us, Leothan simply gripped his holy symbol harder, pulled himself up and shouted the most thunderous turning I have ever seen, the light of Pelor shining from his face and holy symbol! Amazing! Wondrous! The Icy bear thing exploded in a shower of ice and bone fragments and half the Zombies fell to dust. We might just have a chance after all! But yet again, I am given cause for discouragement, as an Ogre and several Orcs emerge from the closest tower. The Ogre manages to catch Artemis hard with it’s club, sending him flying. Redoubling our efforts as I give the call to retreat, Nok casts his entangle spell upon the tall grass of the keep, to little effect. I cast Ray of Enfeeblement on the Ogre, seriously weakening it as Xilo manages to catch it with a horrendous blow! Sadly, no one listened to my call for a retreat. More shear boneheadedness! Xilo is being surrounded by Orcs while Artemis hides amid the rubble, trying to staunch his wounds and cease to be a target. Just then, the Orc barbarian joins the fray, running straight at Xilo and taking a mean swipe that drops her. Damn her hide. The only thing that saved her was that Lex, Leothan and I threw everything we had at the Orcs around her, taking out most of them in one clean sweep. At the same time, Tavok was the only enemy caught in Nok’s entangle, which prevented him from casting spells to aid his comrades. The tide marginally turns in our favor, but I still believe that we need to retreat as soon as we can. Damn shame that my comrades are too excited to listen to reason. As Leothan moves up to heal and rescue the fallen Xilo, a shot from the scorpion hits Artemis square in the chest and he goes down. No one can get to him to check on him or get him out of there, though, as the Ogre and a few remaining Orcs stand between him and the rest of us. Then we get the break we need. Tavok, unable to successfully cast any spells due to the grasses wrapping themselves tightly around him, calls off his few remaining soldiers and attempts to parley. He tells us that he’ll let us leave in peace if we give him the medallion that Lex carries. Lex then pulls out the fake medallion (Leothan having the real thing), holds it up and begins to negotiate with Tavok. The rest of us use this time to clear our heads and figure things out. Clearly we are NOT going to give him the real thing, but we are uncertain what we can do other than gather our fallen comrades and retreat. Suddenly, Nok pulls an unexpected reserve of power out of his ass and throws another entangle spell (note: Dork Tower card use), which manages to catch the Ogre and Orcs. A lucky shot from my crossbow then drops the Ogre. Leothan, Lex and the newly refreshed Xilo hammer the Orcs and before we know it, the battle is over as Tavok breaks free and retreats to the chapel with his few surviving followers. Damn me, but we did it. Despite everything, we did it. Checking on Artemis, we find him on the very threshold of death. Three curing spells late and he’s barely able to walk. Leaving the chapel alone, we search the closest tower, from which the Orcs had appeared. Inside, we find Lannet bound and tortured. Serves him right. We also find a small amount of treasure, a couple of filthy rugs which might be worth something when cleaned, and a lot of equipment. We take the lot and get the heck out of there as quickly as we can. A long painful walk back to the halfling settlement and I collapse into a deep sleep. End session 5 [/QUOTE]
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