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Morrus on... Races
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5824749" data-attributes="member: 882"><p>What I don't understand in the piece is that you say you want strong distinctive differences that make a difference throughout your adventuring career, that any middle ground between this and 'decide what you like, it makes no mechanical difference' is the worst possible choice, but then you reject the idea of class preferences/level caps because they are too extreme.</p><p></p><p>If you never want a halfling to be as strong as a half-orc, do you mean: if they both are Fighters, if they are both *not* Fighters, or no matter what classes they are? A halfling Fighter will probably have to be stronger than your average half-orc eventually, if Strength is essential to being a good Fighter. If you're going toe-to-toe with a half-orc Fighter, how severely penalised should the halfling be in Strength terms?</p><p></p><p>The way I see it, if you want those strong mechanic differences to exist, without having to stymie the specific class career of a certain race, you need to give every class suitable ways to perform effectively that reflect the race's niche. I think 4th Edition went some way to this, but due to the stat-power tie-ins, not quite enough. If every race can be a Fighter of unlimited level then how do they fight? Half-orcs should be all about Strength and big weapons and damage, halflings should be about dodging, Dexterity, somewhat roguish fighting. Your idea of 'race advancement' could provide this, but you'd have to have either broad racial abilities to complement many classes, or a suite of race-class specific powers (with 4th Edition tried to do with feats). I'm more in favour of allowing people racial advancements if they want them, but not forcing them to do so if they prefer to broaden their class instead.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5824749, member: 882"] What I don't understand in the piece is that you say you want strong distinctive differences that make a difference throughout your adventuring career, that any middle ground between this and 'decide what you like, it makes no mechanical difference' is the worst possible choice, but then you reject the idea of class preferences/level caps because they are too extreme. If you never want a halfling to be as strong as a half-orc, do you mean: if they both are Fighters, if they are both *not* Fighters, or no matter what classes they are? A halfling Fighter will probably have to be stronger than your average half-orc eventually, if Strength is essential to being a good Fighter. If you're going toe-to-toe with a half-orc Fighter, how severely penalised should the halfling be in Strength terms? The way I see it, if you want those strong mechanic differences to exist, without having to stymie the specific class career of a certain race, you need to give every class suitable ways to perform effectively that reflect the race's niche. I think 4th Edition went some way to this, but due to the stat-power tie-ins, not quite enough. If every race can be a Fighter of unlimited level then how do they fight? Half-orcs should be all about Strength and big weapons and damage, halflings should be about dodging, Dexterity, somewhat roguish fighting. Your idea of 'race advancement' could provide this, but you'd have to have either broad racial abilities to complement many classes, or a suite of race-class specific powers (with 4th Edition tried to do with feats). I'm more in favour of allowing people racial advancements if they want them, but not forcing them to do so if they prefer to broaden their class instead. [/QUOTE]
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