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Morrus on... Races
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<blockquote data-quote="tuxgeo" data-source="post: 5824958" data-attributes="member: 61026"><p>Two things, and a riff: </p><p>(1) Racial ability bonuses have been part of the game for a long time. To truly unite editions, they'll probably remain -- though perhaps pared back.</p><p>(2) A flatter, slower boost-rate to ability scores throughout the levels would make racial ability differences more important throughout a larger range of character levels; so even a small initial difference would remain more important longer; so the initial differences wouldn't <em>have </em>to be big to matter. </p><p></p><p>Riff: Give the races <u><em>social traits</em></u> at first level. In no particular order, let: </p><p>= Elvensong achieve a Charm effect once per encounter; </p><p>= Hobbitfeet achieve a Stealth effect once per encounter; </p><p>= Dwarfbeard achieve a Dungeoneering effect once per encounter; </p><p>= Gnomeface achieve an Illusion effect once per encounter; </p><p>= Humanhand achieve a History effect once per encounter; </p><p>= Drowflowers achieve a Poison effect once per encounter; </p><p>= Tieflonging achieve a Bluff effect once per encounter; </p><p>= Eladreign achieve an Enchantment effect once per encounter.</p><p>= Dragonbrowbeat achieve an Intimidate effect once per encounter. </p><p>(Or whatever.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5824958, member: 61026"] Two things, and a riff: (1) Racial ability bonuses have been part of the game for a long time. To truly unite editions, they'll probably remain -- though perhaps pared back. (2) A flatter, slower boost-rate to ability scores throughout the levels would make racial ability differences more important throughout a larger range of character levels; so even a small initial difference would remain more important longer; so the initial differences wouldn't [I]have [/I]to be big to matter. Riff: Give the races [U][I]social traits[/I][/U] at first level. In no particular order, let: = Elvensong achieve a Charm effect once per encounter; = Hobbitfeet achieve a Stealth effect once per encounter; = Dwarfbeard achieve a Dungeoneering effect once per encounter; = Gnomeface achieve an Illusion effect once per encounter; = Humanhand achieve a History effect once per encounter; = Drowflowers achieve a Poison effect once per encounter; = Tieflonging achieve a Bluff effect once per encounter; = Eladreign achieve an Enchantment effect once per encounter. = Dragonbrowbeat achieve an Intimidate effect once per encounter. (Or whatever.) [/QUOTE]
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