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Morrus on... Races
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5825208" data-attributes="member: 882"><p>I think ability score bonuses/penalties only pigeonhole if classes have narrow uses of abilities (indeed I think things have only got narrower in that respect, with 4E essentially saying 'you need 2-3 abilities, the others are maybe helpful a little?' vs. everyone needing good CON to survive and STR to hit and DEX for missile weapons).</p><p></p><p>Minimums/maximums for abilities, class levels and restrictions on who can be what are, I believe, gone forever. Probably for the best.</p><p></p><p>I was thinking further about how to bring back racial importance. Many people seem to agree that Halflings should never become as strong as Half-orcs. This makes them bad Fighters, but we don't want that. They should perhaps be allowed to use DEX to attack/damage opponents, ala weapon finesse (something I sorely miss). I am desperate to see a return to 'abilities matter' rather than 'class decides which abilities matter' - I hated CON based attacks being the norm for a specific class setup.</p><p></p><p>The question is how far to take this, as in, since we separate Rogues from Fighters in class ability terms, does that mean that a Halfling Fighter can't have any Rogue-like features? 4E stymied this again because of it's combat role obsession. If you were to pin a Halfling down in a fight, they'd tumble out of the way and attack you with advantage - Fighter or Rogue. The two really start blurring together for Halflings because they're both 'Martial'. Half-orcs though, well, the Fighters like big pointy things, but the Rogues know they can't get a kidney with a halberd so still seem Rogue-like.</p><p></p><p>A couple of very simple suggestions, which are a bit simulationist:</p><p> - 2H weapons use Str</p><p> - 1H weapons use Dex or Str</p><p> - No weapons ever use any other ability please</p><p></p><p> - Make mobility (and choosing light armour) mean something</p><p> - Reduce who/when OA occur to help this!</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5825208, member: 882"] I think ability score bonuses/penalties only pigeonhole if classes have narrow uses of abilities (indeed I think things have only got narrower in that respect, with 4E essentially saying 'you need 2-3 abilities, the others are maybe helpful a little?' vs. everyone needing good CON to survive and STR to hit and DEX for missile weapons). Minimums/maximums for abilities, class levels and restrictions on who can be what are, I believe, gone forever. Probably for the best. I was thinking further about how to bring back racial importance. Many people seem to agree that Halflings should never become as strong as Half-orcs. This makes them bad Fighters, but we don't want that. They should perhaps be allowed to use DEX to attack/damage opponents, ala weapon finesse (something I sorely miss). I am desperate to see a return to 'abilities matter' rather than 'class decides which abilities matter' - I hated CON based attacks being the norm for a specific class setup. The question is how far to take this, as in, since we separate Rogues from Fighters in class ability terms, does that mean that a Halfling Fighter can't have any Rogue-like features? 4E stymied this again because of it's combat role obsession. If you were to pin a Halfling down in a fight, they'd tumble out of the way and attack you with advantage - Fighter or Rogue. The two really start blurring together for Halflings because they're both 'Martial'. Half-orcs though, well, the Fighters like big pointy things, but the Rogues know they can't get a kidney with a halberd so still seem Rogue-like. A couple of very simple suggestions, which are a bit simulationist: - 2H weapons use Str - 1H weapons use Dex or Str - No weapons ever use any other ability please - Make mobility (and choosing light armour) mean something - Reduce who/when OA occur to help this! [/QUOTE]
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