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Morrus on... Races
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<blockquote data-quote="kunadam" data-source="post: 5825376" data-attributes="member: 57610"><p>Race should matter.</p><p>They usually do not in D&D. A +1 to saves is roughly 1 or 2 levels. A +1 to hit is again 1 level of fighter or 2 levels of wizard. Thus most of the already existing 2-3E racial powers are overshadowed by class level quickly.</p><p>Even the 2E +4-+5 magic/poison saves of dwarves means nothing after some levels (albeit much more levels, I admit).</p><p></p><p>I have no problem with racial abilities making certain race/class combinations better than others. We don't play smiths, carpenters and accountants, and the same goes for halfling fighters. Halfligns could, on the other hand, be good ranged rangers (or strikers in 4E terminology). So they have their martial type.</p><p>I think all races should have their martial / expert and magic-user class where they can shine. It does not mean all combinations should as good as others.</p></blockquote><p></p>
[QUOTE="kunadam, post: 5825376, member: 57610"] Race should matter. They usually do not in D&D. A +1 to saves is roughly 1 or 2 levels. A +1 to hit is again 1 level of fighter or 2 levels of wizard. Thus most of the already existing 2-3E racial powers are overshadowed by class level quickly. Even the 2E +4-+5 magic/poison saves of dwarves means nothing after some levels (albeit much more levels, I admit). I have no problem with racial abilities making certain race/class combinations better than others. We don't play smiths, carpenters and accountants, and the same goes for halfling fighters. Halfligns could, on the other hand, be good ranged rangers (or strikers in 4E terminology). So they have their martial type. I think all races should have their martial / expert and magic-user class where they can shine. It does not mean all combinations should as good as others. [/QUOTE]
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