Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Morrus on... Races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5825590"><p>It's not a matter of building the game around them. It's a matter of opening the game to allow them to be built within it. Ideally by allowing the campaign in which a player wants to build that character to decide for themselves if it's an option. Eliminating the option from the game as a whole just seems somewhat off-putting.</p><p></p><p></p><p></p><p>I like this concept. Although I would say there's probably room for at least a few exotic weapons to use other abilities, though I'm not sure how that would be done.</p><p></p><p></p><p>Initially when any edition launches, X race is always better at Y class, over time though as new classes, new feats, new abilities, ect... are added to the game, those lines blur. While it would be great to see every race as functional for every class, from a min/maxing POV, X race is always going to end up being better at Y class.</p><p></p><p>It could be broken down to begin with by giving each race a melee/ranged/martial ability, a caster-related ability and a racial-flavor ability. The player could then decide which of the 3 they wanted, based on which class they're rolling or how they want their character to be.</p><p>EX, 4e had Elven accuracy, which allowed you a reroll, but it also gave you Heroic Effort, a static +4 bonus to a previous attack or save.</p><p>Both accomplish similar things, but flavorfully present them differently.</p><p></p><p></p><p></p><p>Initially it was very broken, where you basically replaced your primary attack stat(which differed from class to class) with another stat of your choosing. It was later nerfed to only give you a 1/2 benefit, after that, a LOT fewer people began using it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5825590"] It's not a matter of building the game around them. It's a matter of opening the game to allow them to be built within it. Ideally by allowing the campaign in which a player wants to build that character to decide for themselves if it's an option. Eliminating the option from the game as a whole just seems somewhat off-putting. I like this concept. Although I would say there's probably room for at least a few exotic weapons to use other abilities, though I'm not sure how that would be done. Initially when any edition launches, X race is always better at Y class, over time though as new classes, new feats, new abilities, ect... are added to the game, those lines blur. While it would be great to see every race as functional for every class, from a min/maxing POV, X race is always going to end up being better at Y class. It could be broken down to begin with by giving each race a melee/ranged/martial ability, a caster-related ability and a racial-flavor ability. The player could then decide which of the 3 they wanted, based on which class they're rolling or how they want their character to be. EX, 4e had Elven accuracy, which allowed you a reroll, but it also gave you Heroic Effort, a static +4 bonus to a previous attack or save. Both accomplish similar things, but flavorfully present them differently. Initially it was very broken, where you basically replaced your primary attack stat(which differed from class to class) with another stat of your choosing. It was later nerfed to only give you a 1/2 benefit, after that, a LOT fewer people began using it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Morrus on... Races
Top