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Morrus on... Races
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<blockquote data-quote="Blacky the Blackball" data-source="post: 5825600" data-attributes="member: 6688526"><p>I'm almost certainly in the extreme minority here, but I think race should matter so much that I'm a fan of racial classes.</p><p></p><p>Not just a single "elf" class or "dwarf" class though (although I do like that option too) but multiple classes for each race.</p><p></p><p>An elf who uses magic shouldn't just be the same as a human wizard except with pointy ears and stat bonuses. An elf who uses magic should use magic in the natural elven tradition of singing magical chants; which has nothing to do with human book-learned wizardry. </p><p></p><p>So you have a "human wizard" class and an "elven spellsinger" class.</p><p></p><p>Similarly, half orc religion is not like human religion at all. They don't have "clerics" that go clanking around in heavy armour and turning undead, while praying meditatively in temples. Half-orc shamans are wild and magical, blurring the line between divine and arcane power, and worshipping in orgiastic rites around fires.</p><p></p><p>So you have a "human cleric" class and a "half-orc shaman" class.</p><p></p><p>Some of these could be exclusive to a race - for example maybe the "halfling burglar" (which is different from the "human thief") requires the keen senses and natural stealthiness that a halfling has, and members of other races simply cannot be one.</p><p></p><p>Others could be based on a race but open to outsiders - for example maybe an elf who was brought up amongst humans might be able to learn to be a "human wizard" even though that form of magic use is alien to its own people.</p><p></p><p>Of course, the down-side to all this is that it requires more classes. If you have, say, six races in the core book (human/elf/dwarf/halfling/half-orc/[dragonborn or tiefling or gnome]) one class per race (including humans) that no other race can be, and one class per race that other races can be given suitable upbringing and training, and then maybe three very generic classes that any race can be, that's still 15 classes.</p></blockquote><p></p>
[QUOTE="Blacky the Blackball, post: 5825600, member: 6688526"] I'm almost certainly in the extreme minority here, but I think race should matter so much that I'm a fan of racial classes. Not just a single "elf" class or "dwarf" class though (although I do like that option too) but multiple classes for each race. An elf who uses magic shouldn't just be the same as a human wizard except with pointy ears and stat bonuses. An elf who uses magic should use magic in the natural elven tradition of singing magical chants; which has nothing to do with human book-learned wizardry. So you have a "human wizard" class and an "elven spellsinger" class. Similarly, half orc religion is not like human religion at all. They don't have "clerics" that go clanking around in heavy armour and turning undead, while praying meditatively in temples. Half-orc shamans are wild and magical, blurring the line between divine and arcane power, and worshipping in orgiastic rites around fires. So you have a "human cleric" class and a "half-orc shaman" class. Some of these could be exclusive to a race - for example maybe the "halfling burglar" (which is different from the "human thief") requires the keen senses and natural stealthiness that a halfling has, and members of other races simply cannot be one. Others could be based on a race but open to outsiders - for example maybe an elf who was brought up amongst humans might be able to learn to be a "human wizard" even though that form of magic use is alien to its own people. Of course, the down-side to all this is that it requires more classes. If you have, say, six races in the core book (human/elf/dwarf/halfling/half-orc/[dragonborn or tiefling or gnome]) one class per race (including humans) that no other race can be, and one class per race that other races can be given suitable upbringing and training, and then maybe three very generic classes that any race can be, that's still 15 classes. [/QUOTE]
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