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Morrus on... Races
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<blockquote data-quote="Thraug" data-source="post: 5825854" data-attributes="member: 84157"><p>This doesn't, and can't, cover all of the verisimilitude issues. With just these changes you can still have a Pixie with a 20 STR man-handling a Half-giant that has a 10 STR. Unless that half-giant is crippled in some way, a 500 pound half-giant should never be physically weaker, unable to carry more, be less apt to smash down doors, and not be able to pick up 100x more weight than a 20 pound pixie. Even in a fantasy world this is just beyond goofy. 4e allowed for this and it just never made any sense. Unless they redefine what all of the ability scores in D&D represent, there's no way a non-magically enhanced pixie/sprite should have more than a ~5 STR and a half-giant have less less than a ~16. </p><p></p><p>I'd support having ability score modifiers, and in the case above, ones with very large discrepancies. Pixies simply should not make good traditional bash and brawl fighters. A dextrous pixie fighter that does very little damage that hits often, in vulnerable areas, and is hard to hit? Sounds good to me. There also shouldn't be pigeonholed race/class combos, allowing only one way to play a class. The classes should allow room for options that make sense. A 18 INT, 18 WIS Fighter with a 8 STR and 8 DEX can't compete in traditional melee combat with a high STR/DEX combatant, in any way. It just doesn't work. When was the last time you saw a 110 pound genius playing offensive line in the NFL, using his wit and smarts to outplay a 325 monster? You don't, they would get annihilated in the first 2 seconds of their 1st play, regardless of their clever tactics.</p><p></p><p>I know games aren't representative of reality, but they shouldn't throw reality aside. It should make _some_ sense. Suspension of disbelief only goes so far. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="Thraug, post: 5825854, member: 84157"] This doesn't, and can't, cover all of the verisimilitude issues. With just these changes you can still have a Pixie with a 20 STR man-handling a Half-giant that has a 10 STR. Unless that half-giant is crippled in some way, a 500 pound half-giant should never be physically weaker, unable to carry more, be less apt to smash down doors, and not be able to pick up 100x more weight than a 20 pound pixie. Even in a fantasy world this is just beyond goofy. 4e allowed for this and it just never made any sense. Unless they redefine what all of the ability scores in D&D represent, there's no way a non-magically enhanced pixie/sprite should have more than a ~5 STR and a half-giant have less less than a ~16. I'd support having ability score modifiers, and in the case above, ones with very large discrepancies. Pixies simply should not make good traditional bash and brawl fighters. A dextrous pixie fighter that does very little damage that hits often, in vulnerable areas, and is hard to hit? Sounds good to me. There also shouldn't be pigeonholed race/class combos, allowing only one way to play a class. The classes should allow room for options that make sense. A 18 INT, 18 WIS Fighter with a 8 STR and 8 DEX can't compete in traditional melee combat with a high STR/DEX combatant, in any way. It just doesn't work. When was the last time you saw a 110 pound genius playing offensive line in the NFL, using his wit and smarts to outplay a 325 monster? You don't, they would get annihilated in the first 2 seconds of their 1st play, regardless of their clever tactics. I know games aren't representative of reality, but they shouldn't throw reality aside. It should make _some_ sense. Suspension of disbelief only goes so far. B-) [/QUOTE]
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