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Morrus on... Races
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<blockquote data-quote="Thunderfoot" data-source="post: 5830512" data-attributes="member: 34175"><p>As far as ability point modifiers and race, it really depends upon how the rules are written. For 1eAD&D, ability modifiers were a great idea for diversity, because you were rarely going to ever modify your initial rolls. In 2e, it became less of a good idea and by the time 3.X came out and the upper limit of ability scores was left to the imagination the modifiers were quite frankly useless beyond 3rd level. It had become a sacred cow, with no use whose implementation in 4e just went on to prove it.</p><p></p><p>Race should be absolutely a factor in what your character can accomplish, not in a class way (ie your race and class become all but synonymous. I'm looking at you dwarven fighter, elven wizard and halfling thief/rogue.) but, more along the lines of the fluff in LotR, where elves have better vision and hearing. The problem is implementation where those bonuses are enough of a factor that the other races can never catch them without them becoming overpowered. (so small bonuses to spot/search/etc are not the way to go either while the 1e versions of certain races were the ONLY ones to be able to do certain things was a good mechanic, but a poor restriction on character ability.) Perhaps an increasing percentage per level/level group ala the 1e thief and their abilities?</p><p></p><p>I don't know how they can achieve this, I don't know what I want, but I know what doesn't work. But then again, I'm not paid to figure it out, the folks at WotC are. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5830512, member: 34175"] As far as ability point modifiers and race, it really depends upon how the rules are written. For 1eAD&D, ability modifiers were a great idea for diversity, because you were rarely going to ever modify your initial rolls. In 2e, it became less of a good idea and by the time 3.X came out and the upper limit of ability scores was left to the imagination the modifiers were quite frankly useless beyond 3rd level. It had become a sacred cow, with no use whose implementation in 4e just went on to prove it. Race should be absolutely a factor in what your character can accomplish, not in a class way (ie your race and class become all but synonymous. I'm looking at you dwarven fighter, elven wizard and halfling thief/rogue.) but, more along the lines of the fluff in LotR, where elves have better vision and hearing. The problem is implementation where those bonuses are enough of a factor that the other races can never catch them without them becoming overpowered. (so small bonuses to spot/search/etc are not the way to go either while the 1e versions of certain races were the ONLY ones to be able to do certain things was a good mechanic, but a poor restriction on character ability.) Perhaps an increasing percentage per level/level group ala the 1e thief and their abilities? I don't know how they can achieve this, I don't know what I want, but I know what doesn't work. But then again, I'm not paid to figure it out, the folks at WotC are. :) [/QUOTE]
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