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Morrus on ... XP
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<blockquote data-quote="Jcosby" data-source="post: 5838267" data-attributes="member: 29386"><p><strong>XP in D&D</strong></p><p></p><p>Over the last 34 years of playing one form of D&D or another I have changed my method of XP a great deal. In the very beginning I would award XP per encounter at the end of every session to each player based on the group's performance; pretty much standard XP. Players that were absent from that session were placed in the DM's "Bag of Holding" and magically appeared with the party at the next session, but they received no XP for the session they missed. The next thing we tried was allowing a fellow player to run the missing PC and if this was done the player would gain full party XP. This wasn't as disruptive because different classes required different amounts of XP to level and the party wasn't going to level together anyways.</p><p></p><p>Sometime around the end of 2nd Edition and the beginning of 3.0 I started giving players "solo" and "duo" exp on different things in the game. I tried to award players for anything that would be helpful to the party. Casters casting spells would gain something like 10xp*level of spell, rogues would get XP for detecting, disarming traps and any other rogue like abilities used in support of the party. In melee anyone that killed a monster would get the "standard" XP for that kill and if just two people damaged that creature they would split the XP from the monster. Along with that, the base XP for the monster was placed in a pool as normal and divided among the party members at the end of the session as normal. This was quickly discarded as people would take advantage of this system by "tagging" a monster once to get half XP. Once wizards started "tagging" monsters that were just about to be solo'd by fighters with a single Magic Missile I realized this was a bad idea. Also, it just added a layer of complexity and numbers that didn't need to be there.</p><p> </p><p>Fast forward another 10-15 years and now I don't even award XP as per normal. I do keep a running total to myself and when the party is close to a level and I decide that the time is good I will award the party a level between sessions. So I guess I use XP but I never even tell the party where they are until they reach a level. I don't want XP to be the be-all end-all driving force behind my adventures.</p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">Jeff</span></span></p></blockquote><p></p>
[QUOTE="Jcosby, post: 5838267, member: 29386"] [b]XP in D&D[/b] Over the last 34 years of playing one form of D&D or another I have changed my method of XP a great deal. In the very beginning I would award XP per encounter at the end of every session to each player based on the group's performance; pretty much standard XP. Players that were absent from that session were placed in the DM's "Bag of Holding" and magically appeared with the party at the next session, but they received no XP for the session they missed. The next thing we tried was allowing a fellow player to run the missing PC and if this was done the player would gain full party XP. This wasn't as disruptive because different classes required different amounts of XP to level and the party wasn't going to level together anyways. Sometime around the end of 2nd Edition and the beginning of 3.0 I started giving players "solo" and "duo" exp on different things in the game. I tried to award players for anything that would be helpful to the party. Casters casting spells would gain something like 10xp*level of spell, rogues would get XP for detecting, disarming traps and any other rogue like abilities used in support of the party. In melee anyone that killed a monster would get the "standard" XP for that kill and if just two people damaged that creature they would split the XP from the monster. Along with that, the base XP for the monster was placed in a pool as normal and divided among the party members at the end of the session as normal. This was quickly discarded as people would take advantage of this system by "tagging" a monster once to get half XP. Once wizards started "tagging" monsters that were just about to be solo'd by fighters with a single Magic Missile I realized this was a bad idea. Also, it just added a layer of complexity and numbers that didn't need to be there. Fast forward another 10-15 years and now I don't even award XP as per normal. I do keep a running total to myself and when the party is close to a level and I decide that the time is good I will award the party a level between sessions. So I guess I use XP but I never even tell the party where they are until they reach a level. I don't want XP to be the be-all end-all driving force behind my adventures. [FONT=Calibri][SIZE=3]Jeff[/SIZE][/FONT] [/QUOTE]
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