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Morrus on ... XP
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<blockquote data-quote="Li Shenron" data-source="post: 5838314" data-attributes="member: 1465"><p>When I started DMing, I used to give individual XP, but that requires a subjective judgement on how well each player has played. But I realized fairly quickly that it's much more fair to just spread the reward equally. </p><p></p><p>However PCs don't level up at the same time because of absences (see next).</p><p></p><p>EDIT: I forgot to say that I've tried the "No XP" option too at some point, i.e. DM says when it's appropriate to level up. I was totally fine with it, but I was kind of feeling that my players were missing the little fun of counting their points <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't give XP to absent players. You just don't figure in the statistics if you don't play the match. (OTOH I never let bad things happen to the PC of an absent player, unless such things happened to the entire party)</p><p></p><p></p><p></p><p>I don't give these extras. I prefer to avoid anything that requires my personal judgement on the player's effort, because I know it will be biased towards a certain style of playing the game that I favor myself. When I play well, keep track of my spells component, or write a fancy background, doing those things is already my reward. I'd like to encourage it, but the flip of the coin is that it would also be a bit like punishing the other players who consider these not essential to playing the game.</p><p> </p><p></p><p> </p><p>For convenience, I delay XP calculations for after the session, so I usually give them by email message before the next session <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I couldn't vote on this part of the poll... in-game I ask the players to level up their PC on next full night's rest (which is not a poll option). Normally I would like the players to have their updated character sheet ready by then (they should know when they're close to level up) so that we don't have to stop in the middle of a session to let someone pick his new spells and stuff. </p><p></p><p></p><p></p><p>I use the "you're always training in the background" explanation. I often explain to players that e.g. if they get a new feat at level 6 and they got the previou at level 3, the new feat is the result of something they learned during the previous 3 levels, more or less, so even if the player makes the choice now, for the PC it's the result of a longer time.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5838314, member: 1465"] When I started DMing, I used to give individual XP, but that requires a subjective judgement on how well each player has played. But I realized fairly quickly that it's much more fair to just spread the reward equally. However PCs don't level up at the same time because of absences (see next). EDIT: I forgot to say that I've tried the "No XP" option too at some point, i.e. DM says when it's appropriate to level up. I was totally fine with it, but I was kind of feeling that my players were missing the little fun of counting their points :) I don't give XP to absent players. You just don't figure in the statistics if you don't play the match. (OTOH I never let bad things happen to the PC of an absent player, unless such things happened to the entire party) I don't give these extras. I prefer to avoid anything that requires my personal judgement on the player's effort, because I know it will be biased towards a certain style of playing the game that I favor myself. When I play well, keep track of my spells component, or write a fancy background, doing those things is already my reward. I'd like to encourage it, but the flip of the coin is that it would also be a bit like punishing the other players who consider these not essential to playing the game. For convenience, I delay XP calculations for after the session, so I usually give them by email message before the next session :p I couldn't vote on this part of the poll... in-game I ask the players to level up their PC on next full night's rest (which is not a poll option). Normally I would like the players to have their updated character sheet ready by then (they should know when they're close to level up) so that we don't have to stop in the middle of a session to let someone pick his new spells and stuff. I use the "you're always training in the background" explanation. I often explain to players that e.g. if they get a new feat at level 6 and they got the previou at level 3, the new feat is the result of something they learned during the previous 3 levels, more or less, so even if the player makes the choice now, for the PC it's the result of a longer time. [/QUOTE]
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