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<blockquote data-quote="Warunsun" data-source="post: 5838534" data-attributes="member: 6688054"><p>Greetings. I once considered giving out extra Action Points as in-game bennies but then I seen someone do it. Since I play 4E there is plenty enough Action Points to go around already and it was really over-the-top with the extras. I also play Savage Worlds where you do earn "bennies" or fate chips but they aren't encounter-based so it works much better in that system.</p><p></p><p>As far as XP goes during my time with First and Second edition I calculated experience points individually and awarded them at the end of sessions. Players would then advance their characters at the end of the session before they went home if they had earned enough points to do so. I overseen any rolls needed such as to learn spells or gain hit points.</p><p></p><p>Starting with Third edition and continued in Fourth edition I have awarded experience points per group at the end of sessions. I also began using standardized results for hit dice rolls (max hit points at first and second level, 75% thereafter) and point build ability scores—these became core for fourth edition. This allowed folks to level up at home with less oversight. Other than some rolls to learn spells in 3E there wasn't much to oversee anymore for advancement.</p><p></p><p>If people missed during first or second edition they definitely earned no experience and no treasure in my D&D games. I started being more generous sometime during third edition and used to award half-experience but no treasure to anyone that missed for a legitimate reason. When I started running fourth edition I started giving out full experience to absent players as long as they had a legitimate reason to miss and they told the group before hand. Sometimes I would even give out treasure to the player. I respect when a player tells the group and DM before hand when they know they are going to miss so I try to reward the considerate thinking. If they miss too much I would ask them to quit the group. But I also have some folks that are part-time players or "guest stars". These guest stars sit in occasionally and play whatever character I give them—usually Companion characters but sometimes fully stated characters. It works better for part-timers than trying to maintain a traditional character.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 5838534, member: 6688054"] Greetings. I once considered giving out extra Action Points as in-game bennies but then I seen someone do it. Since I play 4E there is plenty enough Action Points to go around already and it was really over-the-top with the extras. I also play Savage Worlds where you do earn "bennies" or fate chips but they aren't encounter-based so it works much better in that system. As far as XP goes during my time with First and Second edition I calculated experience points individually and awarded them at the end of sessions. Players would then advance their characters at the end of the session before they went home if they had earned enough points to do so. I overseen any rolls needed such as to learn spells or gain hit points. Starting with Third edition and continued in Fourth edition I have awarded experience points per group at the end of sessions. I also began using standardized results for hit dice rolls (max hit points at first and second level, 75% thereafter) and point build ability scores—these became core for fourth edition. This allowed folks to level up at home with less oversight. Other than some rolls to learn spells in 3E there wasn't much to oversee anymore for advancement. If people missed during first or second edition they definitely earned no experience and no treasure in my D&D games. I started being more generous sometime during third edition and used to award half-experience but no treasure to anyone that missed for a legitimate reason. When I started running fourth edition I started giving out full experience to absent players as long as they had a legitimate reason to miss and they told the group before hand. Sometimes I would even give out treasure to the player. I respect when a player tells the group and DM before hand when they know they are going to miss so I try to reward the considerate thinking. If they miss too much I would ask them to quit the group. But I also have some folks that are part-time players or "guest stars". These guest stars sit in occasionally and play whatever character I give them—usually Companion characters but sometimes fully stated characters. It works better for part-timers than trying to maintain a traditional character. [/QUOTE]
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