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Morrus on ... XP
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<blockquote data-quote="Victoly" data-source="post: 5838661" data-attributes="member: 35127"><p>I do group XP. In addition to XP for adventurous success (I normally work out XP based on overcoming a challenge rather than just for killing monsters, so that players are encouraged to sneak past monsters or parley their way past troubles if that suits the character and/or the moment), I'll usually give out a "story bonus" or "roleplaying bonus" to the group as a whole for each session. That bonus will be bigger if there's a lot of talk in a particular session; smaller if there isn't. That way, players still get roughly the same amount of experience if they decide to spend half the session chatting up locals at the bar and gaining useful info while having a fun time roleplaying rather than rolling dice to kill monsters. So long as people are having fun I think they should be rewarded.</p><p></p><p>In my view, one player's happiness at receiving a special experience bonus doesn't outweigh everyone else's disappointment at <em>not</em> receiving one. Different people like to play in different ways, and I don't want to punish someone just because they're not quite as talkative or witty as someone else at the table. Individual XP bonuses also run the risk of DM favoritism - as was noted by an earlier poster - and as a DM I feel like I'd just end up giving out equal individual bonuses anyway to ensure that I wasn't playing favorites.</p></blockquote><p></p>
[QUOTE="Victoly, post: 5838661, member: 35127"] I do group XP. In addition to XP for adventurous success (I normally work out XP based on overcoming a challenge rather than just for killing monsters, so that players are encouraged to sneak past monsters or parley their way past troubles if that suits the character and/or the moment), I'll usually give out a "story bonus" or "roleplaying bonus" to the group as a whole for each session. That bonus will be bigger if there's a lot of talk in a particular session; smaller if there isn't. That way, players still get roughly the same amount of experience if they decide to spend half the session chatting up locals at the bar and gaining useful info while having a fun time roleplaying rather than rolling dice to kill monsters. So long as people are having fun I think they should be rewarded. In my view, one player's happiness at receiving a special experience bonus doesn't outweigh everyone else's disappointment at [i]not[/i] receiving one. Different people like to play in different ways, and I don't want to punish someone just because they're not quite as talkative or witty as someone else at the table. Individual XP bonuses also run the risk of DM favoritism - as was noted by an earlier poster - and as a DM I feel like I'd just end up giving out equal individual bonuses anyway to ensure that I wasn't playing favorites. [/QUOTE]
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