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Morrus on ... XP
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<blockquote data-quote="OpsKT" data-source="post: 5838727" data-attributes="member: 70780"><p>Well Morrus, I had to hit a lot of checkboxes because it depends on the game. </p><p></p><p>For D&D, I long ago got rid of XP in favor of the 'advance every 8-12 encounters/events' method. Leveling up is handled in between sessions, which usually cap an adventure end or at least a 'chapter.' I track the encounters for each cahracter, and when they hit the magic number, that character goes up. </p><p></p><p>For Savage Worlds, they get individual XP, but extra rewards are hard to earn. So they usually get 2 XP per session. As it only takes 5 XP for an 'advance' however, this works well. If you're not there, you get 1 as long as we knew in advance, 0 if it's a "no call/no show" kind of thing. </p><p></p><p>In WoD: Mage I do XP at the end of the session. Individual awards are possible, but for the most part they average out the same over the course of the campaign. As the XP use is very organic, people end up good at the things they tend to do the most. </p><p></p><p>For support NPCs, it depends on the game. In D&D they level up when everyone in the party levels up. If someone is behind due to missing a session or two, the NPCs don't level up till that last guy does. NPC's never get the extra rewards.</p></blockquote><p></p>
[QUOTE="OpsKT, post: 5838727, member: 70780"] Well Morrus, I had to hit a lot of checkboxes because it depends on the game. For D&D, I long ago got rid of XP in favor of the 'advance every 8-12 encounters/events' method. Leveling up is handled in between sessions, which usually cap an adventure end or at least a 'chapter.' I track the encounters for each cahracter, and when they hit the magic number, that character goes up. For Savage Worlds, they get individual XP, but extra rewards are hard to earn. So they usually get 2 XP per session. As it only takes 5 XP for an 'advance' however, this works well. If you're not there, you get 1 as long as we knew in advance, 0 if it's a "no call/no show" kind of thing. In WoD: Mage I do XP at the end of the session. Individual awards are possible, but for the most part they average out the same over the course of the campaign. As the XP use is very organic, people end up good at the things they tend to do the most. For support NPCs, it depends on the game. In D&D they level up when everyone in the party levels up. If someone is behind due to missing a session or two, the NPCs don't level up till that last guy does. NPC's never get the extra rewards. [/QUOTE]
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