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Morrus on ... XP
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<blockquote data-quote="RHGreen" data-source="post: 5839260"><p>Perhaps we should do away with XP altogether. Have level go up as needed for the campaign.</p><p> </p><p>One thing that would be missing is being rewarded for effort and accomplishment. Perhaps we could have, instead, Session Bonuses.</p><p> </p><p>At the end of a session everyone gets a Basic Bonus for use in the whole of the next session. Then there are higher levels of bonus for exceptional play in that session.</p><p> </p><p><strong><u>Basic Session Bonus:</u> </strong></p><p> </p><p>You get just for turning up.</p><p> </p><p> </p><p><strong><u>Adventure Specific Session Bonus:</u></strong></p><p> </p><p>Bonuses that are hard written into the adventure. If you find an oil store next to the enemy's food supply and you use it to set fire to all their goods you get a Set Adventure Specific Session Bonus.</p><p> </p><p> </p><p><strong><u>Person Of The Session:</u></strong></p><p> </p><p>Only one person per session gets this bonus. It shouldn't always be the same person each week just because they are your best friend. In fact it should be a rule that you can't get this 2 sessions in a row no matter how good you were. If you have a quiet player who barely says anything but in that session he chips in just the once with a decent idea or roleplaying he should get it to give him a carrot for futher better play.</p><p> </p><p> </p><p> </p><p> </p><p>The whole idea of XP was as a continuous reward. Something like this might be better for rewarding players than a hand full of XP that doesn't really matter much when you are going to be the right level for an encounter anyway.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5839260"] Perhaps we should do away with XP altogether. Have level go up as needed for the campaign. One thing that would be missing is being rewarded for effort and accomplishment. Perhaps we could have, instead, Session Bonuses. At the end of a session everyone gets a Basic Bonus for use in the whole of the next session. Then there are higher levels of bonus for exceptional play in that session. [B][U]Basic Session Bonus:[/U] [/B] You get just for turning up. [B][U]Adventure Specific Session Bonus:[/U][/B] Bonuses that are hard written into the adventure. If you find an oil store next to the enemy's food supply and you use it to set fire to all their goods you get a Set Adventure Specific Session Bonus. [B][U]Person Of The Session:[/U][/B] Only one person per session gets this bonus. It shouldn't always be the same person each week just because they are your best friend. In fact it should be a rule that you can't get this 2 sessions in a row no matter how good you were. If you have a quiet player who barely says anything but in that session he chips in just the once with a decent idea or roleplaying he should get it to give him a carrot for futher better play. The whole idea of XP was as a continuous reward. Something like this might be better for rewarding players than a hand full of XP that doesn't really matter much when you are going to be the right level for an encounter anyway. [/QUOTE]
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