Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Morrus' Starship Hangar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 7022285" data-attributes="member: 1"><p>These ships represent a small array of Class III freighters - suitable as a starting trader ship. A shipyard stocked with these vessels makes for a good browsing point for first-time ship buyers. Given the prices, mortgages will likely be required. Remember, the size of a mortgage is equal to the PCs' combined REP checks in MCr 9, and monthly payments are typically spread over a 5-year period.</p><p></p><p>[h=4]Ship Prices[/h]</p><p>The prices, of course, represent new vessels. On the used market, these may go for as low as a tenth of the price. Most are over 30 years old.</p><p></p><p>Ships are designed to last a long time. For each year of age, reduce the price by 2% to a minimum of 10%.</p><p></p><p>[h=4]Ship Quirks[/h]</p><p>One of the disadvantages of an older, used ship is that many have flaws and quirks which you probably won't discover until it's too late. For every decade of age, roll 1d66 on the following table:</p><p></p><p>11. No flaw.</p><p>12. Temperamental FTL. Every time you try to use the FTL drive, roll 1d6. On a 6 it fails, requiring a minor routine engineering task to fix.</p><p>13. Misaligned navigation sensors. You suffer a 1d6 penalty to navigation checks.</p><p>14. Badly calibrated fuel systems. You use 10% more fuel than normal.</p><p>15. Radiation emissions. Leaking radiation makes you easy to spot. You suffer -2 DEFENSE.</p><p>16. Unregistered power plant. The power plant is not only unregistered, but due to some bureaucratic flaw it cannot get registered. Docking fees cost you 150% normal.</p><p></p><p>21. No flaw.</p><p>22. Power drain. The FTL speed is one factor lower than advertised.</p><p>23. Intermittent maneuvering thrusters. Piloting checks suffer -1d6.</p><p>24. Faulty transponder. You generate suspicion when interacting with suspicious channels.</p><p>25. Chequered past. The ship was used for crime in its lifetime. Whenever you dock, roll 1d6. On a roll of 6, complications arise with the authorities.</p><p>26. Coolant leaks. Every time the ship takes damage, each PC takes 1d6 poison damage.</p><p></p><p>31. No flaw.</p><p>32. Innacurate targeting systems. Weapon range increments are reduced by 2 (to a minimum of 2).</p><p>33. Jammed torpedoes. When a missile is fired, roll 1d6. On a roll of 6 the torpedo does not fire.</p><p>34. Inadequate galley. The food processing facilities of the ship are old and poor quality. The ship suffers -10 to its LUXURY score.</p><p>35. Patchy hull plates. The ship takes 1d6 damage when moving at FTL speeds.</p><p>36. Malfunctioning artificial gravity. The grav systems occasionally change between low, high, regular, and zero-g.</p><p></p><p>41. No flaw.</p><p>42. Unusual fuel admixture. Fuel costs twice as much.</p><p>43. Sputtering Sub-L. The Sub-L engine suffers -1 SPEED.</p><p>44. Dodgy life support. Crew costs are 10% higher than normal.</p><p>45. Sensor malfunction. When the sensors are used, roll 1d6. On a 6, they fail to work and require a minor routine engineering task to repair.</p><p>46. Embarrassing transponder code. The ship's transponder code forms an embarrassing word or phrase which cannot Ben changed.</p><p></p><p>51. No flaw.</p><p>52. Unusual cargo configuration. Your cargo capacity is 20% lower than it should be.</p><p>53. Polarised hull plating. Missiles get +1 to hit the ship.</p><p>54. Unknown default language. All systems are locked into an unusual language.</p><p>55. Alien furniture. It's all slightly the wrong size or shape. LUXURY suffers -20. </p><p>56. Temperamental computer. The AI sometimes gets upset and needs a routine CHA check to mollify.</p><p></p><p>61. No flaw.</p><p>62. No showers. The hygiene facilities rarely work, and the crew tends to stink.</p><p>63. Broken landing gear. The landing/docking hear is warped. Landing, takeoff, and docking suffer -1d6.</p><p>64. Overheating weapons. When a weapon is fired, roll 1d6. On a 6 it overheats and cannot be fired again for one minute.</p><p>65. Old CPU. Your computer system is easily hacked and suffers -2 e-DEFENSE.</p><p>66. So much grime. No amount of cleaning can fix this. LUXURY -20.</p><p></p><p>These flaws cannot be removed. That's the drawback of a used, cheap ship!</p></blockquote><p></p>
[QUOTE="Morrus, post: 7022285, member: 1"] These ships represent a small array of Class III freighters - suitable as a starting trader ship. A shipyard stocked with these vessels makes for a good browsing point for first-time ship buyers. Given the prices, mortgages will likely be required. Remember, the size of a mortgage is equal to the PCs' combined REP checks in MCr 9, and monthly payments are typically spread over a 5-year period. [h=4]Ship Prices[/h] The prices, of course, represent new vessels. On the used market, these may go for as low as a tenth of the price. Most are over 30 years old. Ships are designed to last a long time. For each year of age, reduce the price by 2% to a minimum of 10%. [h=4]Ship Quirks[/h] One of the disadvantages of an older, used ship is that many have flaws and quirks which you probably won't discover until it's too late. For every decade of age, roll 1d66 on the following table: 11. No flaw. 12. Temperamental FTL. Every time you try to use the FTL drive, roll 1d6. On a 6 it fails, requiring a minor routine engineering task to fix. 13. Misaligned navigation sensors. You suffer a 1d6 penalty to navigation checks. 14. Badly calibrated fuel systems. You use 10% more fuel than normal. 15. Radiation emissions. Leaking radiation makes you easy to spot. You suffer -2 DEFENSE. 16. Unregistered power plant. The power plant is not only unregistered, but due to some bureaucratic flaw it cannot get registered. Docking fees cost you 150% normal. 21. No flaw. 22. Power drain. The FTL speed is one factor lower than advertised. 23. Intermittent maneuvering thrusters. Piloting checks suffer -1d6. 24. Faulty transponder. You generate suspicion when interacting with suspicious channels. 25. Chequered past. The ship was used for crime in its lifetime. Whenever you dock, roll 1d6. On a roll of 6, complications arise with the authorities. 26. Coolant leaks. Every time the ship takes damage, each PC takes 1d6 poison damage. 31. No flaw. 32. Innacurate targeting systems. Weapon range increments are reduced by 2 (to a minimum of 2). 33. Jammed torpedoes. When a missile is fired, roll 1d6. On a roll of 6 the torpedo does not fire. 34. Inadequate galley. The food processing facilities of the ship are old and poor quality. The ship suffers -10 to its LUXURY score. 35. Patchy hull plates. The ship takes 1d6 damage when moving at FTL speeds. 36. Malfunctioning artificial gravity. The grav systems occasionally change between low, high, regular, and zero-g. 41. No flaw. 42. Unusual fuel admixture. Fuel costs twice as much. 43. Sputtering Sub-L. The Sub-L engine suffers -1 SPEED. 44. Dodgy life support. Crew costs are 10% higher than normal. 45. Sensor malfunction. When the sensors are used, roll 1d6. On a 6, they fail to work and require a minor routine engineering task to repair. 46. Embarrassing transponder code. The ship's transponder code forms an embarrassing word or phrase which cannot Ben changed. 51. No flaw. 52. Unusual cargo configuration. Your cargo capacity is 20% lower than it should be. 53. Polarised hull plating. Missiles get +1 to hit the ship. 54. Unknown default language. All systems are locked into an unusual language. 55. Alien furniture. It's all slightly the wrong size or shape. LUXURY suffers -20. 56. Temperamental computer. The AI sometimes gets upset and needs a routine CHA check to mollify. 61. No flaw. 62. No showers. The hygiene facilities rarely work, and the crew tends to stink. 63. Broken landing gear. The landing/docking hear is warped. Landing, takeoff, and docking suffer -1d6. 64. Overheating weapons. When a weapon is fired, roll 1d6. On a 6 it overheats and cannot be fired again for one minute. 65. Old CPU. Your computer system is easily hacked and suffers -2 e-DEFENSE. 66. So much grime. No amount of cleaning can fix this. LUXURY -20. These flaws cannot be removed. That's the drawback of a used, cheap ship! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Morrus' Starship Hangar
Top